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gallium: enable new quad output code, remove old code
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commit
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1 changed files with 0 additions and 36 deletions
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@ -88,7 +88,6 @@ shade_quad(
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&qss->machine,
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quad );
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#if 0 /* XXX multi color outputs - untested */
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/* store outputs */
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boolean z_written = FALSE;
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{
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@ -133,41 +132,6 @@ shade_quad(
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quad->outputs.depth[2] = z0 + dzdy;
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quad->outputs.depth[3] = z0 + dzdx + dzdy;
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}
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#endif
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/* store result color(s) */
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if (qss->colorOutSlot >= 0) {
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/* XXX need to handle multiple color outputs someday */
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assert(softpipe->fs->info.output_semantic_name[qss->colorOutSlot]
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== TGSI_SEMANTIC_COLOR);
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memcpy(
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quad->outputs.color[0],
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&machine->Outputs[qss->colorOutSlot].xyzw[0].f[0],
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sizeof( quad->outputs.color[0] ) );
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}
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/* store result Z */
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if (qss->depthOutSlot >= 0) {
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/* output[slot] is new Z */
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uint i;
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for (i = 0; i < 4; i++) {
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quad->outputs.depth[i] = machine->Outputs[0].xyzw[2].f[i];
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}
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}
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else {
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/* compute Z values now, as in the quad earlyz stage */
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/* XXX we should really only do this if the earlyz stage is not used */
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const float fx = (float) quad->x0;
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const float fy = (float) quad->y0;
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const float dzdx = quad->posCoef->dadx[2];
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const float dzdy = quad->posCoef->dady[2];
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const float z0 = quad->posCoef->a0[2] + dzdx * fx + dzdy * fy;
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quad->outputs.depth[0] = z0;
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quad->outputs.depth[1] = z0 + dzdx;
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quad->outputs.depth[2] = z0 + dzdy;
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quad->outputs.depth[3] = z0 + dzdx + dzdy;
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}
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/* shader may cull fragments */
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if( quad->mask ) {
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