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panvk: Bump the max image size on v11+
We have more bits to encode the resource size there, so let's increase the max limits. Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com> Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com> Reviewed-by: Christoph Pillmayer <christoph.pillmayer@arm.com> Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com> Tested-by: Mary Guillemard <mary.guillemard@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35731>
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2 changed files with 9 additions and 5 deletions
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@ -764,7 +764,9 @@ panvk_GetPhysicalDeviceFormatProperties2(VkPhysicalDevice physicalDevice,
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static VkExtent3D
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get_max_2d_image_size(struct panvk_physical_device *phys_dev, VkFormat format)
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{
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const uint32_t max_img_size_B = UINT32_MAX;
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const unsigned arch = pan_arch(phys_dev->kmod.props.gpu_prod_id);
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const uint64_t max_img_size_B =
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arch <= 10 ? u_uintN_max(32) : u_uintN_max(48);
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const enum pipe_format pfmt = vk_format_to_pipe_format(format);
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const uint32_t fmt_blksize = util_format_get_blocksize(pfmt);
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/* Evenly split blocks across all axis. */
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@ -785,7 +787,9 @@ get_max_2d_image_size(struct panvk_physical_device *phys_dev, VkFormat format)
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static VkExtent3D
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get_max_3d_image_size(struct panvk_physical_device *phys_dev, VkFormat format)
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{
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const uint32_t max_img_size_B = UINT32_MAX;
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const unsigned arch = pan_arch(phys_dev->kmod.props.gpu_prod_id);
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const uint64_t max_img_size_B =
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arch <= 10 ? u_uintN_max(32) : u_uintN_max(48);
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enum pipe_format pfmt = vk_format_to_pipe_format(format);
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uint32_t fmt_blksize = util_format_get_blocksize(pfmt);
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/* Evenly split blocks across each axis. */
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@ -552,9 +552,9 @@ panvk_per_arch(get_physical_device_properties)(
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* patched to handle the size/stride field extension.
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*/
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.maxImageDimension1D = (1 << 16),
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.maxImageDimension2D = (1 << 14) - 1,
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.maxImageDimension3D = (1 << 9),
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.maxImageDimensionCube = (1 << 14) - 1,
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.maxImageDimension2D = PAN_ARCH <= 10 ? (1 << 14) - 1 : (1 << 16),
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.maxImageDimension3D = PAN_ARCH <= 10 ? (1 << 9) : (1 << 14),
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.maxImageDimensionCube = PAN_ARCH <= 10 ? (1 << 14) - 1 : (1 << 16),
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.maxImageArrayLayers = (1 << 16),
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/* Currently limited by the 1D texture size, which is 2^16.
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* TODO: If we expose buffer views as 2D textures, we can increase the
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