freedreno/a4xx: clear cached fp when switching blit prog

For gmem restore (mem2gmem), we swap blit programs, in order to have a
different frag shader for depth vs color restore.  But we weren't
actually clearing the cached fp, so it would not actually change the
frag shader as expected.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
This commit is contained in:
Rob Clark 2015-08-10 07:11:56 -04:00
parent 6dabf45597
commit d2f669e6c7

View file

@ -396,12 +396,14 @@ fd4_emit_tile_mem2gmem(struct fd_context *ctx, struct fd_tile *tile)
if (fd_gmem_needs_restore(ctx, tile, FD_BUFFER_DEPTH | FD_BUFFER_STENCIL)) {
emit.prog = &ctx->blit_prog[0];
emit.fp = NULL; /* frag shader changed so clear cache */
fd4_program_emit(ring, &emit, 1, &pfb->zsbuf);
emit_mem2gmem_surf(ctx, gmem->zsbuf_base, &pfb->zsbuf, 1, bin_w);
}
if (fd_gmem_needs_restore(ctx, tile, FD_BUFFER_COLOR)) {
emit.prog = &ctx->blit_prog[pfb->nr_cbufs - 1];
emit.fp = NULL; /* frag shader changed so clear cache */
fd4_program_emit(ring, &emit, pfb->nr_cbufs, pfb->cbufs);
emit_mem2gmem_surf(ctx, gmem->cbuf_base, pfb->cbufs, pfb->nr_cbufs, bin_w);
}