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zink: flag optimization pass after inlining uniforms
this probably generated some pretty gnarly code
cc: mesa-stable
Reviewed-by: Adam Jackson <ajax@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16669>
(cherry picked from commit 02a3a5ff31)
Conflicts:
src/gallium/drivers/zink/zink_compiler.c
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parent
ebda38196a
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d2dd99d5f4
2 changed files with 2 additions and 1 deletions
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@ -2722,7 +2722,7 @@
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"description": "zink: flag optimization pass after inlining uniforms",
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"nominated": true,
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"nomination_type": 0,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"because_sha": null
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},
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@ -1390,6 +1390,7 @@ zink_shader_compile(struct zink_screen *screen, struct zink_shader *zs, nir_shad
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NIR_PASS_V(nir, nir_lower_io_to_scalar, nir_var_mem_ubo | nir_var_mem_ssbo | nir_var_mem_shared);
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NIR_PASS_V(nir, rewrite_bo_access, screen);
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NIR_PASS_V(nir, remove_bo_access);
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need_optimize = true;
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}
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if (inlined_uniforms) {
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optimize_nir(nir);
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