intel-gem: Use pread/pwrite for span access.

This will avoid clflushing entire buffers for small acesses, such as those
commonly used by regression tests.
This commit is contained in:
Eric Anholt 2008-07-22 15:20:07 -07:00
parent f0ca917924
commit d2d5abfaeb
4 changed files with 144 additions and 200 deletions

View file

@ -48,40 +48,34 @@
#define HW_WRITE_CLIPLOOP() HW_CLIPLOOP()
#endif
/* Whether GET_PTR(x, y) + cpp != GET_PTR(x+1, y) */
#ifndef GET_PTR_NONLINEAR
#define GET_PTR_NONLINEAR 0
#endif
#if (SPANTMP_PIXEL_FMT == GL_RGB) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_5_6_5)
/**
** GL_RGB, GL_UNSIGNED_SHORT_5_6_5
**/
#ifndef GET_VALUE
#ifndef GET_PTR
#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch)
#endif
#define GET_VALUE(_x, _y) *(volatile GLushort *)(GET_PTR(_x, _y))
#define PUT_VALUE(_x, _y, _v) *(volatile GLushort *)(GET_PTR(_x, _y)) = (_v)
#endif /* GET_VALUE */
#define INIT_MONO_PIXEL(p, color) \
p = PACK_COLOR_565( color[0], color[1], color[2] )
#define WRITE_RGBA( _x, _y, r, g, b, a ) \
do { \
GLshort * _p = (GLshort *) GET_PTR(_x, _y); \
_p[0] = ((((int)r & 0xf8) << 8) | (((int)g & 0xfc) << 3) | \
(((int)b & 0xf8) >> 3)); \
} while(0)
PUT_VALUE(_x, _y, ((((int)r & 0xf8) << 8) | \
(((int)g & 0xfc) << 3) | \
(((int)b & 0xf8) >> 3))) \
#define WRITE_PIXEL( _x, _y, p ) \
do { \
GLushort * _p = (GLushort *) GET_PTR(_x, _y); \
_p[0] = p; \
} while(0)
#define WRITE_PIXEL( _x, _y, p ) PUT_VALUE(_x, _y, p)
#define READ_RGBA( rgba, _x, _y ) \
do { \
GLushort p = *(volatile GLshort *) GET_PTR(_x, _y); \
GLushort p = GET_VALUE(_x, _y); \
rgba[0] = ((p >> 8) & 0xf8) * 255 / 0xf8; \
rgba[1] = ((p >> 3) & 0xfc) * 255 / 0xfc; \
rgba[2] = ((p << 3) & 0xf8) * 255 / 0xf8; \
@ -94,29 +88,30 @@
** GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV
**/
#ifndef GET_VALUE
#ifndef GET_PTR
#define GET_PTR(_x, _y) ( buf + (_x) * 4 + (_y) * pitch)
#endif
#define GET_VALUE(_x, _y) *(volatile GLuint *)(GET_PTR(_x, _y))
#define PUT_VALUE(_x, _y, _v) *(volatile GLuint *)(GET_PTR(_x, _y)) = (_v)
#endif /* GET_VALUE */
# define INIT_MONO_PIXEL(p, color) \
p = PACK_COLOR_8888(color[3], color[0], color[1], color[2])
# define WRITE_RGBA(_x, _y, r, g, b, a) \
do { \
GLuint * _p = (GLuint *) GET_PTR(_x, _y); \
_p[0] = ((r << 16) | (g << 8) | (b << 0) | (a << 24)); \
} while(0)
PUT_VALUE(_x, _y, ((r << 16) | \
(g << 8) | \
(b << 0) | \
(a << 24)))
#define WRITE_PIXEL(_x, _y, p) \
do { \
GLuint * _p = (GLuint *) GET_PTR(_x, _y); \
_p[0] = p; \
} while(0)
#define WRITE_PIXEL(_x, _y, p) PUT_VALUE(_x, _y, p)
# if defined( USE_X86_ASM )
# define READ_RGBA(rgba, _x, _y) \
do { \
GLuint p = *(volatile GLuint *) GET_PTR(_x, _y); \
GLuint p = GET_VALUE(_x, _y); \
__asm__ __volatile__( "bswap %0; rorl $8, %0" \
: "=r" (p) : "0" (p) ); \
((GLuint *)rgba)[0] = p; \
@ -127,14 +122,14 @@
*/
# define READ_RGBA( rgba, _x, _y ) \
do { \
GLuint p = *(volatile GLuint *) GET_PTR(_x, _y); \
GLuint p = GET_VALUE(_x, _y); \
GLuint t = p; \
*((uint32_t *) rgba) = (t >> 24) | (p << 8); \
} while (0)
# else
# define READ_RGBA( rgba, _x, _y ) \
do { \
GLuint p = *(volatile GLuint *) GET_PTR(_x, _y); \
GLuint p = GET_VALUE(_x, _y); \
rgba[0] = (p >> 16) & 0xff; \
rgba[1] = (p >> 8) & 0xff; \
rgba[2] = (p >> 0) & 0xff; \
@ -393,7 +388,7 @@ static void TAG(ReadRGBASpan)( GLcontext *ctx,
}
#if !GET_PTR_NONLINEAR && \
#if defined(GET_PTR) && \
defined(USE_MMX_ASM) && \
(((SPANTMP_PIXEL_FMT == GL_BGRA) && \
(SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)) || \
@ -445,7 +440,7 @@ static void TAG2(ReadRGBASpan,_MMX)( GLcontext *ctx,
#endif
#if !GET_PTR_NONLINEAR && \
#if defined(GET_PTR) && \
defined(USE_SSE_ASM) && \
(SPANTMP_PIXEL_FMT == GL_BGRA) && \
(SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)
@ -480,7 +475,7 @@ static void TAG2(ReadRGBASpan,_SSE2)( GLcontext *ctx,
}
#endif
#if !GET_PTR_NONLINEAR && \
#if defined(GET_PTR) && \
defined(USE_SSE_ASM) && \
(SPANTMP_PIXEL_FMT == GL_BGRA) && \
(SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)
@ -574,7 +569,7 @@ static void TAG(InitPointers)(struct gl_renderbuffer *rb)
rb->PutMonoValues = TAG(WriteMonoRGBAPixels);
rb->GetValues = TAG(ReadRGBAPixels);
#if !GET_PTR_NONLINEAR
#if defined(GET_PTR)
#if defined(USE_SSE_ASM) && \
(SPANTMP_PIXEL_FMT == GL_BGRA) && \
(SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)
@ -604,7 +599,7 @@ static void TAG(InitPointers)(struct gl_renderbuffer *rb)
}
else
#endif
#endif /* GET_PTR_NONLINEAR */
#endif /* GET_PTR */
{
if (DBG) fprintf( stderr, "Using %s version of GetRow\n", "C" );
rb->GetRow = TAG(ReadRGBASpan);
@ -619,7 +614,8 @@ static void TAG(InitPointers)(struct gl_renderbuffer *rb)
#undef READ_RGBA
#undef TAG
#undef TAG2
#undef GET_VALUE
#undef PUT_VALUE
#undef GET_PTR
#undef GET_PTR_NONLINEAR
#undef SPANTMP_PIXEL_FMT
#undef SPANTMP_PIXEL_TYPE

View file

@ -363,7 +363,6 @@ intel_renderbuffer_set_region(struct intel_renderbuffer *rb,
intel_region_reference(&rb->region, region);
intel_region_release(&old);
rb->pfMap = region->map;
rb->pfPitch = region->pitch;
}

View file

@ -70,7 +70,6 @@ struct intel_renderbuffer
{
struct gl_renderbuffer Base;
struct intel_region *region;
void *pfMap; /* possibly paged flipped map pointer */
GLuint pfPitch; /* possibly paged flipped pitch */
GLboolean RenderToTexture; /* RTT? */

View file

@ -43,57 +43,72 @@ static void
intel_set_span_functions(struct intel_context *intel,
struct gl_renderbuffer *rb);
static uint32_t
pread_32(struct intel_renderbuffer *irb, uint32_t offset)
{
uint32_t val;
dri_bo_get_subdata(irb->region->buffer, offset, 4, &val);
return val;
}
static uint16_t
pread_16(struct intel_renderbuffer *irb, uint32_t offset)
{
uint16_t val;
dri_bo_get_subdata(irb->region->buffer, offset, 2, &val);
return val;
}
static uint8_t
pread_8(struct intel_renderbuffer *irb, uint32_t offset)
{
uint8_t val;
dri_bo_get_subdata(irb->region->buffer, offset, 1, &val);
return val;
}
static void
pwrite_32(struct intel_renderbuffer *irb, uint32_t offset, uint32_t val)
{
dri_bo_subdata(irb->region->buffer, offset, 4, &val);
}
static void
pwrite_16(struct intel_renderbuffer *irb, uint32_t offset, uint16_t val)
{
dri_bo_subdata(irb->region->buffer, offset, 2, &val);
}
static void
pwrite_8(struct intel_renderbuffer *irb, uint32_t offset, uint8_t val)
{
dri_bo_subdata(irb->region->buffer, offset, 1, &val);
}
static uint32_t no_tile_swizzle(struct intel_renderbuffer *irb,
struct intel_context *intel,
int x, int y)
{
x += intel->drawX;
y += intel->drawY;
return (y * irb->region->pitch + x) * irb->region->cpp;
}
/*
* Deal with tiled surfaces
*/
#if 0
/* These are pre-965 tile swizzling functions -- power of two widths */
static uintptr_t x_tile_swizzle_pow2 (uintptr_t addr, int n)
{
uintptr_t a = addr;
uintptr_t base_mask = (((~0) << (n + 4)) | 0xff);
uintptr_t x_mask = ((~0) << 12) & ~base_mask;
a = ((a & base_mask) |
((a >> (n-8)) & 0x7) |
((a << 3) & x_mask));
_mesa_printf ("x_swizzle %08x (base %x yrow %x tile#x %x xsword %x byte %x) %08x\n",
addr,
addr >> (n + 4),
(addr >> (n + 1)) & 0x7,
(addr >> 9) & ((1 << (n-8)) - 1),
(addr >> 5) & 0xf,
(addr & 0x1f),
a);
return a;
}
static uintptr_t y_tile_swizzle_pow2 (uintptr_t addr, int n)
{
uintptr_t a = (uintptr_t) addr;
uintptr_t base_mask = (((~0) << (n + 6)) | 0xf);
uintptr_t x_mask = ((~0) << 9) & ~base_mask;
a = ((a & base_mask) |
((a >> (n-3)) & 0x1f) |
((a << 5) & x_mask));
_mesa_printf ("y_swizzle %08x (base %x yrow %x tile#x %x xoword %x byte %x) %08x\n",
addr,
addr >> (n + 6),
(addr >> (n + 1)) & 0x01f,
(addr >> 7) & ((1 << (n-6)) - 1),
(addr >> 4) & 0x7,
(addr & 0xf),
a);
return a;
}
#endif
static GLubyte *x_tile_swizzle(struct intel_renderbuffer *irb, struct intel_context *intel,
static uint32_t x_tile_swizzle(struct intel_renderbuffer *irb,
struct intel_context *intel,
int x, int y)
{
GLubyte *buf = (GLubyte *) irb->pfMap;
int tile_stride;
int xbyte;
int x_tile_off, y_tile_off;
@ -146,13 +161,13 @@ static GLubyte *x_tile_swizzle(struct intel_renderbuffer *irb, struct intel_cont
irb->pfPitch, tile_stride);
#endif
return buf + tile_base + tile_off;
return tile_base + tile_off;
}
static GLubyte *y_tile_swizzle(struct intel_renderbuffer *irb, struct intel_context *intel,
static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
struct intel_context *intel,
int x, int y)
{
GLubyte *buf = (GLubyte *) irb->pfMap;
int tile_stride;
int xbyte;
int x_tile_off, y_tile_off;
@ -199,7 +214,7 @@ static GLubyte *y_tile_swizzle(struct intel_renderbuffer *irb, struct intel_cont
tile_base = (x_tile_number << 12) + y_tile_number * tile_stride;
return buf + tile_base + tile_off;
return tile_base + tile_off;
}
/*
@ -214,11 +229,8 @@ static GLubyte *y_tile_swizzle(struct intel_renderbuffer *irb, struct intel_cont
struct intel_renderbuffer *irb = intel_renderbuffer(rb); \
const GLint yScale = irb->RenderToTexture ? 1 : -1; \
const GLint yBias = irb->RenderToTexture ? 0 : irb->Base.Height - 1; \
GLubyte *buf = (GLubyte *) irb->pfMap \
+ (intel->drawY * irb->pfPitch + intel->drawX) * irb->region->cpp;\
GLuint p; \
assert(irb->pfMap);\
(void) p; (void) buf;
(void) p;
/* XXX FBO: this is identical to the macro in spantmp2.h except we get
* the cliprect info from the context, not the driDrawable.
@ -251,7 +263,8 @@ static GLubyte *y_tile_swizzle(struct intel_renderbuffer *irb, struct intel_cont
#define TAG(x) intel##x##_RGB565
#define TAG2(x,y) intel##x##_RGB565##y
#define GET_PTR(X,Y) (buf + ((Y) * irb->pfPitch + (X)) * 2)
#define GET_VALUE(X, Y) pread_16(irb, no_tile_swizzle(irb, intel, X, Y))
#define PUT_VALUE(X, Y, V) pwrite_16(irb, no_tile_swizzle(irb, intel, X, Y), V)
#include "spantmp2.h"
/* 32 bit, ARGB8888 color spanline and pixel functions
@ -261,7 +274,8 @@ static GLubyte *y_tile_swizzle(struct intel_renderbuffer *irb, struct intel_cont
#define TAG(x) intel##x##_ARGB8888
#define TAG2(x,y) intel##x##_ARGB8888##y
#define GET_PTR(X,Y) (buf + ((Y) * irb->pfPitch + (X)) * 4)
#define GET_VALUE(X, Y) pread_32(irb, no_tile_swizzle(irb, intel, X, Y))
#define PUT_VALUE(X, Y, V) pwrite_32(irb, no_tile_swizzle(irb, intel, X, Y), V)
#include "spantmp2.h"
/* 16 bit RGB565 color tile spanline and pixel functions
@ -272,8 +286,8 @@ static GLubyte *y_tile_swizzle(struct intel_renderbuffer *irb, struct intel_cont
#define TAG(x) intel_XTile_##x##_RGB565
#define TAG2(x,y) intel_XTile_##x##_RGB565##y
#define GET_PTR(X,Y) x_tile_swizzle(irb, intel, X, Y)
#define GET_PTR_NONLINEAR 1
#define GET_VALUE(X, Y) pread_16(irb, x_tile_swizzle(irb, intel, X, Y))
#define PUT_VALUE(X, Y, V) pwrite_16(irb, x_tile_swizzle(irb, intel, X, Y), V)
#include "spantmp2.h"
#define SPANTMP_PIXEL_FMT GL_RGB
@ -281,8 +295,8 @@ static GLubyte *y_tile_swizzle(struct intel_renderbuffer *irb, struct intel_cont
#define TAG(x) intel_YTile_##x##_RGB565
#define TAG2(x,y) intel_YTile_##x##_RGB565##y
#define GET_PTR(X,Y) y_tile_swizzle(irb, intel, X, Y)
#define GET_PTR_NONLINEAR 1
#define GET_VALUE(X, Y) pread_16(irb, y_tile_swizzle(irb, intel, X, Y))
#define PUT_VALUE(X, Y, V) pwrite_16(irb, y_tile_swizzle(irb, intel, X, Y), V)
#include "spantmp2.h"
/* 32 bit ARGB888 color tile spanline and pixel functions
@ -293,8 +307,8 @@ static GLubyte *y_tile_swizzle(struct intel_renderbuffer *irb, struct intel_cont
#define TAG(x) intel_XTile_##x##_ARGB8888
#define TAG2(x,y) intel_XTile_##x##_ARGB8888##y
#define GET_PTR(X,Y) x_tile_swizzle(irb, intel, X, Y)
#define GET_PTR_NONLINEAR 1
#define GET_VALUE(X, Y) pread_32(irb, x_tile_swizzle(irb, intel, X, Y))
#define PUT_VALUE(X, Y, V) pwrite_32(irb, x_tile_swizzle(irb, intel, X, Y), V)
#include "spantmp2.h"
#define SPANTMP_PIXEL_FMT GL_BGRA
@ -302,18 +316,15 @@ static GLubyte *y_tile_swizzle(struct intel_renderbuffer *irb, struct intel_cont
#define TAG(x) intel_YTile_##x##_ARGB8888
#define TAG2(x,y) intel_YTile_##x##_ARGB8888##y
#define GET_PTR(X,Y) y_tile_swizzle(irb, intel, X, Y)
#define GET_PTR_NONLINEAR 1
#define GET_VALUE(X, Y) pread_32(irb, y_tile_swizzle(irb, intel, X, Y))
#define PUT_VALUE(X, Y, V) pwrite_32(irb, y_tile_swizzle(irb, intel, X, Y), V)
#include "spantmp2.h"
#define LOCAL_DEPTH_VARS \
struct intel_context *intel = intel_context(ctx); \
struct intel_renderbuffer *irb = intel_renderbuffer(rb); \
const GLuint pitch = irb->pfPitch/***XXX region->pitch*/; /* in pixels */ \
const GLint yScale = irb->RenderToTexture ? 1 : -1; \
const GLint yBias = irb->RenderToTexture ? 0 : irb->Base.Height - 1; \
char *buf = (char *) irb->pfMap/*XXX use region->map*/ + \
(intel->drawY * pitch + intel->drawX) * irb->region->cpp; (void) buf;
const GLint yBias = irb->RenderToTexture ? 0 : irb->Base.Height - 1;
#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
@ -321,13 +332,10 @@ static GLubyte *y_tile_swizzle(struct intel_renderbuffer *irb, struct intel_cont
/**
** 16-bit depthbuffer functions.
**/
#define WRITE_DEPTH( _x, _y, d ) \
((GLushort *)buf)[(_x) + (_y) * pitch] = d;
#define READ_DEPTH( d, _x, _y ) \
d = ((GLushort *)buf)[(_x) + (_y) * pitch];
#define WRITE_DEPTH(_x, _y, d) \
pwrite_16(irb, no_tile_swizzle(irb, intel, _x, _y), d)
#define READ_DEPTH(d, _x, _y) \
d = pread_16(irb, no_tile_swizzle(irb, intel, _x, _y))
#define TAG(x) intel##x##_z16
#include "depthtmp.h"
@ -335,26 +343,20 @@ static GLubyte *y_tile_swizzle(struct intel_renderbuffer *irb, struct intel_cont
/**
** 16-bit x tile depthbuffer functions.
**/
#define WRITE_DEPTH( _x, _y, d ) \
(*((GLushort *)x_tile_swizzle (irb, intel, _x, _y)) = d)
#define READ_DEPTH( d, _x, _y ) \
d = *((GLushort *)x_tile_swizzle (irb, intel, _x, _y))
#define WRITE_DEPTH(_x, _y, d) \
pwrite_16(irb, x_tile_swizzle(irb, intel, _x, _y), d)
#define READ_DEPTH(d, _x, _y) \
d = pread_16(irb, x_tile_swizzle(irb, intel, _x, _y))
#define TAG(x) intel_XTile_##x##_z16
#include "depthtmp.h"
/**
** 16-bit y tile depthbuffer functions.
**/
#define WRITE_DEPTH( _x, _y, d ) \
(*((GLushort *)y_tile_swizzle (irb, intel, _x, _y)) = d)
#define READ_DEPTH( d, _x, _y ) \
(d = *((GLushort *)y_tile_swizzle (irb, intel, _x, _y)))
#define WRITE_DEPTH(_x, _y, d) \
pwrite_16(irb, y_tile_swizzle(irb, intel, _x, _y), d)
#define READ_DEPTH(d, _x, _y) \
d = pread_16(irb, y_tile_swizzle(irb, intel, _x, _y))
#define TAG(x) intel_YTile_##x##_z16
#include "depthtmp.h"
@ -366,14 +368,13 @@ static GLubyte *y_tile_swizzle(struct intel_renderbuffer *irb, struct intel_cont
** and stencil values.
**/
/* Change ZZZS -> SZZZ */
#define WRITE_DEPTH( _x, _y, d ) { \
GLuint tmp = ((d) >> 8) | ((d) << 24); \
((GLuint *)buf)[(_x) + (_y) * pitch] = tmp; \
}
#define WRITE_DEPTH(_x, _y, d) \
pwrite_32(irb, no_tile_swizzle(irb, intel, _x, _y), \
((d) >> 8) | ((d) << 24))
/* Change SZZZ -> ZZZS */
#define READ_DEPTH( d, _x, _y ) { \
GLuint tmp = ((GLuint *)buf)[(_x) + (_y) * pitch]; \
GLuint tmp = pread_32(irb, no_tile_swizzle(irb, intel, _x, _y)); \
d = (tmp << 8) | (tmp >> 24); \
}
@ -388,14 +389,13 @@ static GLubyte *y_tile_swizzle(struct intel_renderbuffer *irb, struct intel_cont
** and stencil values.
**/
/* Change ZZZS -> SZZZ */
#define WRITE_DEPTH( _x, _y, d ) { \
GLuint tmp = ((d) >> 8) | ((d) << 24); \
*((GLuint *)x_tile_swizzle (irb, intel, _x, _y)) = tmp; \
}
#define WRITE_DEPTH(_x, _y, d) \
pwrite_32(irb, x_tile_swizzle(irb, intel, _x, _y), \
((d) >> 8) | ((d) << 24)) \
/* Change SZZZ -> ZZZS */
#define READ_DEPTH( d, _x, _y ) { \
GLuint tmp = *((GLuint *)x_tile_swizzle (irb, intel, _x, _y)); \
GLuint tmp = pread_32(irb, x_tile_swizzle(irb, intel, _x, _y)); \
d = (tmp << 8) | (tmp >> 24); \
}
@ -409,14 +409,13 @@ static GLubyte *y_tile_swizzle(struct intel_renderbuffer *irb, struct intel_cont
** and stencil values.
**/
/* Change ZZZS -> SZZZ */
#define WRITE_DEPTH( _x, _y, d ) { \
GLuint tmp = ((d) >> 8) | ((d) << 24); \
*((GLuint *)y_tile_swizzle (irb, intel, _x, _y)) = tmp; \
}
#define WRITE_DEPTH(_x, _y, d) \
pwrite_32(irb, y_tile_swizzle(irb, intel, _x, _y), \
((d) >> 8) | ((d) << 24))
/* Change SZZZ -> ZZZS */
#define READ_DEPTH( d, _x, _y ) { \
GLuint tmp = *((GLuint *)y_tile_swizzle (irb, intel, _x, _y)); \
GLuint tmp = pread_32(irb, y_tile_swizzle(irb, intel, _x, _y)); \
d = (tmp << 8) | (tmp >> 24); \
}
@ -427,15 +426,11 @@ static GLubyte *y_tile_swizzle(struct intel_renderbuffer *irb, struct intel_cont
/**
** 8-bit stencil function (XXX FBO: This is obsolete)
**/
#define WRITE_STENCIL( _x, _y, d ) { \
GLuint tmp = ((GLuint *)buf)[(_x) + (_y) * pitch]; \
tmp &= 0xffffff; \
tmp |= ((d) << 24); \
((GLuint *) buf)[(_x) + (_y) * pitch] = tmp; \
}
#define WRITE_STENCIL(_x, _y, d) \
pwrite_8(irb, no_tile_swizzle(irb, intel, _x, _y) + 3, d)
#define READ_STENCIL( d, _x, _y ) \
d = ((GLuint *)buf)[(_x) + (_y) * pitch] >> 24;
#define READ_STENCIL(d, _x, _y) \
d = pread_8(irb, no_tile_swizzle(irb, intel, _x, _y) + 3);
#define TAG(x) intel##x##_z24_s8
#include "stenciltmp.h"
@ -443,16 +438,11 @@ static GLubyte *y_tile_swizzle(struct intel_renderbuffer *irb, struct intel_cont
/**
** 8-bit x-tile stencil function (XXX FBO: This is obsolete)
**/
#define WRITE_STENCIL( _x, _y, d ) { \
GLuint *a = (GLuint *) x_tile_swizzle (irb, intel, _x, _y); \
GLuint tmp = *a; \
tmp &= 0xffffff; \
tmp |= ((d) << 24); \
*a = tmp; \
}
#define WRITE_STENCIL(_x, _y, d) \
pwrite_8(irb, x_tile_swizzle(irb, intel, _x, _y) + 3, d)
#define READ_STENCIL( d, _x, _y ) \
(d = *((GLuint*) x_tile_swizzle (irb, intel, _x, _y)) >> 24)
#define READ_STENCIL(d, _x, _y) \
d = pread_8(irb, x_tile_swizzle(irb, intel, _x, _y) + 3);
#define TAG(x) intel_XTile_##x##_z24_s8
#include "stenciltmp.h"
@ -460,16 +450,11 @@ static GLubyte *y_tile_swizzle(struct intel_renderbuffer *irb, struct intel_cont
/**
** 8-bit y-tile stencil function (XXX FBO: This is obsolete)
**/
#define WRITE_STENCIL( _x, _y, d ) { \
GLuint *a = (GLuint *) y_tile_swizzle (irb, intel, _x, _y); \
GLuint tmp = *a; \
tmp &= 0xffffff; \
tmp |= ((d) << 24); \
*a = tmp; \
}
#define WRITE_STENCIL(_x, _y, d) \
pwrite_8(irb, y_tile_swizzle(irb, intel, _x, _y) + 3, d)
#define READ_STENCIL( d, _x, _y ) \
(d = *((GLuint*) y_tile_swizzle (irb, intel, _x, _y)) >> 24)
#define READ_STENCIL(d, _x, _y) \
d = pread_8(irb, y_tile_swizzle(irb, intel, _x, _y) + 3)
#define TAG(x) intel_YTile_##x##_z24_s8
#include "stenciltmp.h"
@ -482,9 +467,6 @@ intel_renderbuffer_map(struct intel_context *intel, struct gl_renderbuffer *rb)
if (irb == NULL || irb->region == NULL)
return;
intel_region_map(intel, irb->region);
irb->pfMap = irb->region->map;
irb->pfPitch = irb->region->pitch;
intel_set_span_functions(intel, rb);
@ -499,9 +481,6 @@ intel_renderbuffer_unmap(struct intel_context *intel,
if (irb == NULL || irb->region == NULL)
return;
intel_region_unmap(intel, irb->region);
irb->pfMap = NULL;
irb->pfPitch = 0;
rb->GetRow = NULL;
@ -559,35 +538,6 @@ intel_map_unmap_buffers(struct intel_context *intel, GLboolean map)
else
intel_renderbuffer_unmap(intel, ctx->ReadBuffer->_ColorReadBuffer);
/* Account for front/back color page flipping.
* The span routines use the pfMap and pfPitch fields which will
* swap the front/back region map/pitch if we're page flipped.
* Do this after mapping, above, so the map field is valid.
*/
#if 0
if (map && ctx->DrawBuffer->Name == 0) {
struct intel_renderbuffer *irbFront
= intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_FRONT_LEFT);
struct intel_renderbuffer *irbBack
= intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_BACK_LEFT);
if (irbBack) {
/* double buffered */
if (intel->sarea->pf_current_page == 0) {
irbFront->pfMap = irbFront->region->map;
irbFront->pfPitch = irbFront->region->pitch;
irbBack->pfMap = irbBack->region->map;
irbBack->pfPitch = irbBack->region->pitch;
}
else {
irbFront->pfMap = irbBack->region->map;
irbFront->pfPitch = irbBack->region->pitch;
irbBack->pfMap = irbFront->region->map;
irbBack->pfPitch = irbFront->region->pitch;
}
}
}
#endif
/* depth buffer (Note wrapper!) */
if (ctx->DrawBuffer->_DepthBuffer) {
if (map)