mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
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mesa: EXT_dsa add selectorless matrix stack functions
Allows the legacy matrix stacks to be manipulated without disturbing the matrix mode selector. Adapted from a patch from Chris Forbes. Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
parent
28ce704bb0
commit
d2906293c4
5 changed files with 926 additions and 113 deletions
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@ -16,6 +16,111 @@
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<enum name="TRANSPOSE_PROGRAM_MATRIX_EXT" value="0x8E2E"/>
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<enum name="TRANSPOSE_PROGRAM_MATRIX_EXT" value="0x8E2E"/>
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<enum name="PROGRAM_MATRIX_STACK_DEPTH_EXT" value="0x8E2F"/>
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<enum name="PROGRAM_MATRIX_STACK_DEPTH_EXT" value="0x8E2F"/>
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<!-- GL1.0 extras -->
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<function name="MatrixLoadfEXT" offset="assign">
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<param name="matrixMode" type="GLenum" />
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<param name="m" type="const GLfloat *" />
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</function>
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<function name="MatrixLoaddEXT" offset="assign">
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<param name="matrixMode" type="GLenum" />
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<param name="m" type="const GLdouble *" />
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</function>
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<function name="MatrixMultfEXT" offset="assign">
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<param name="matrixMode" type="GLenum" />
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<param name="m" type="const GLfloat *" />
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</function>
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<function name="MatrixMultdEXT" offset="assign">
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<param name="matrixMode" type="GLenum" />
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<param name="m" type="const GLdouble *" />
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</function>
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<function name="MatrixLoadIdentityEXT" offset="assign">
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<param name="matrixMode" type="GLenum" />
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</function>
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<function name="MatrixRotatefEXT" offset="assign">
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<param name="matrixMode" type="GLenum" />
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<param name="angle" type="GLfloat" />
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<param name="x" type="GLfloat" />
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<param name="y" type="GLfloat" />
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<param name="z" type="GLfloat" />
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</function>
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<function name="MatrixRotatedEXT" offset="assign">
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<param name="matrixMode" type="GLenum" />
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<param name="angle" type="GLdouble" />
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<param name="x" type="GLdouble" />
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<param name="y" type="GLdouble" />
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<param name="z" type="GLdouble" />
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</function>
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<function name="MatrixScalefEXT" offset="assign">
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<param name="matrixMode" type="GLenum" />
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<param name="x" type="GLfloat" />
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<param name="y" type="GLfloat" />
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<param name="z" type="GLfloat" />
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</function>
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<function name="MatrixScaledEXT" offset="assign">
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<param name="matrixMode" type="GLenum" />
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<param name="x" type="GLdouble" />
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<param name="y" type="GLdouble" />
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<param name="z" type="GLdouble" />
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</function>
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<function name="MatrixTranslatefEXT" offset="assign">
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<param name="matrixMode" type="GLenum" />
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<param name="x" type="GLfloat" />
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<param name="y" type="GLfloat" />
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<param name="z" type="GLfloat" />
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</function>
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<function name="MatrixTranslatedEXT" offset="assign">
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<param name="matrixMode" type="GLenum" />
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<param name="x" type="GLdouble" />
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<param name="y" type="GLdouble" />
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<param name="z" type="GLdouble" />
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</function>
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<function name="MatrixOrthoEXT" offset="assign">
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<param name="matrixMode" type="GLenum" />
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<param name="l" type="GLdouble" />
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<param name="r" type="GLdouble" />
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<param name="b" type="GLdouble" />
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<param name="t" type="GLdouble" />
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<param name="n" type="GLdouble" />
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<param name="f" type="GLdouble" />
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</function>
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<function name="MatrixFrustumEXT" offset="assign">
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<param name="matrixMode" type="GLenum" />
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<param name="l" type="GLdouble" />
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<param name="r" type="GLdouble" />
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<param name="b" type="GLdouble" />
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<param name="t" type="GLdouble" />
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<param name="n" type="GLdouble" />
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<param name="f" type="GLdouble" />
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</function>
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<function name="MatrixPushEXT" offset="assign">
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<param name="matrixMode" type="GLenum" />
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</function>
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<function name="MatrixPopEXT" offset="assign">
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<param name="matrixMode" type="GLenum" />
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</function>
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<!-- OpenGL 1.3 -->
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<function name="MatrixLoadTransposefEXT" offset="assign">
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<param name="matrixMode" type="GLenum" />
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<param name="m" type="const GLfloat *" />
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</function>
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<function name="MatrixLoadTransposedEXT" offset="assign">
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<param name="matrixMode" type="GLenum" />
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<param name="m" type="const GLdouble *" />
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</function>
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<function name="MatrixMultTransposefEXT" offset="assign">
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<param name="matrixMode" type="GLenum" />
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<param name="m" type="const GLfloat *" />
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</function>
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<function name="MatrixMultTransposedEXT" offset="assign">
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<param name="matrixMode" type="GLenum" />
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<param name="m" type="const GLdouble *" />
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</function>
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</category>
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</category>
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</OpenGLAPI>
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</OpenGLAPI>
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@ -557,6 +557,18 @@ typedef enum
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/* NV_conservative_raster_pre_snap_triangles */
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/* NV_conservative_raster_pre_snap_triangles */
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OPCODE_CONSERVATIVE_RASTER_PARAMETER_I,
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OPCODE_CONSERVATIVE_RASTER_PARAMETER_I,
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/* EXT_direct_state_access */
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OPCODE_MATRIX_LOAD,
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OPCODE_MATRIX_MULT,
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OPCODE_MATRIX_ROTATE,
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OPCODE_MATRIX_SCALE,
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OPCODE_MATRIX_TRANSLATE,
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OPCODE_MATRIX_LOAD_IDENTITY,
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OPCODE_MATRIX_ORTHO,
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OPCODE_MATRIX_FRUSTUM,
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OPCODE_MATRIX_PUSH,
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OPCODE_MATRIX_POP,
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/* The following three are meta instructions */
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/* The following three are meta instructions */
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OPCODE_ERROR, /* raise compiled-in error */
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OPCODE_ERROR, /* raise compiled-in error */
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OPCODE_CONTINUE,
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OPCODE_CONTINUE,
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@ -9196,6 +9208,259 @@ save_ConservativeRasterParameteriNV(GLenum pname, GLint param)
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}
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}
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}
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}
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/** GL_EXT_direct_state_access */
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static void GLAPIENTRY
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save_MatrixLoadfEXT(GLenum matrixMode, const GLfloat *m)
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{
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GET_CURRENT_CONTEXT(ctx);
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Node *n;
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ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
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n = alloc_instruction(ctx, OPCODE_MATRIX_LOAD, 17);
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if (n) {
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n[1].e = matrixMode;
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for (unsigned i = 0; i < 16; i++) {
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n[2 + i].f = m[i];
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}
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}
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if (ctx->ExecuteFlag) {
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CALL_MatrixLoadfEXT(ctx->Exec, (matrixMode, m));
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}
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}
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static void GLAPIENTRY
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save_MatrixLoaddEXT(GLenum matrixMode, const GLdouble *m)
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{
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GLfloat f[16];
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for (unsigned i = 0; i < 16; i++) {
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f[i] = (GLfloat) m[i];
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}
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save_MatrixLoadfEXT(matrixMode, f);
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}
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static void GLAPIENTRY
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save_MatrixMultfEXT(GLenum matrixMode, const GLfloat * m)
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{
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GET_CURRENT_CONTEXT(ctx);
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Node *n;
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ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
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n = alloc_instruction(ctx, OPCODE_MATRIX_MULT, 17);
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if (n) {
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n[1].e = matrixMode;
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for (unsigned i = 0; i < 16; i++) {
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n[2 + i].f = m[i];
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}
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}
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if (ctx->ExecuteFlag) {
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CALL_MatrixMultfEXT(ctx->Exec, (matrixMode, m));
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}
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}
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static void GLAPIENTRY
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save_MatrixMultdEXT(GLenum matrixMode, const GLdouble * m)
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{
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GLfloat f[16];
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for (unsigned i = 0; i < 16; i++) {
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f[i] = (GLfloat) m[i];
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}
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save_MatrixMultfEXT(matrixMode, f);
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}
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static void GLAPIENTRY
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save_MatrixRotatefEXT(GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
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{
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GET_CURRENT_CONTEXT(ctx);
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Node *n;
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ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
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n = alloc_instruction(ctx, OPCODE_MATRIX_ROTATE, 5);
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if (n) {
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n[1].e = matrixMode;
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n[2].f = angle;
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n[3].f = x;
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n[4].f = y;
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n[5].f = z;
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}
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if (ctx->ExecuteFlag) {
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CALL_MatrixRotatefEXT(ctx->Exec, (matrixMode, angle, x, y, z));
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}
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}
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static void GLAPIENTRY
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save_MatrixRotatedEXT(GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
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{
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save_MatrixRotatefEXT(matrixMode, (GLfloat) angle, (GLfloat) x, (GLfloat) y, (GLfloat) z);
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}
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static void GLAPIENTRY
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save_MatrixScalefEXT(GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z)
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{
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GET_CURRENT_CONTEXT(ctx);
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Node *n;
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ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
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n = alloc_instruction(ctx, OPCODE_MATRIX_SCALE, 4);
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if (n) {
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n[1].e = matrixMode;
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n[2].f = x;
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n[3].f = y;
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n[4].f = z;
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}
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if (ctx->ExecuteFlag) {
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CALL_MatrixScalefEXT(ctx->Exec, (matrixMode, x, y, z));
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}
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}
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static void GLAPIENTRY
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save_MatrixScaledEXT(GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z)
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{
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save_MatrixScalefEXT(matrixMode, (GLfloat) x, (GLfloat) y, (GLfloat) z);
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}
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static void GLAPIENTRY
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save_MatrixTranslatefEXT(GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z)
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{
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GET_CURRENT_CONTEXT(ctx);
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Node *n;
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ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
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n = alloc_instruction(ctx, OPCODE_MATRIX_TRANSLATE, 4);
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if (n) {
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n[1].e = matrixMode;
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n[2].f = x;
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n[3].f = y;
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n[4].f = z;
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}
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if (ctx->ExecuteFlag) {
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CALL_MatrixTranslatefEXT(ctx->Exec, (matrixMode, x, y, z));
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}
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}
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static void GLAPIENTRY
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save_MatrixTranslatedEXT(GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z)
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{
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save_MatrixTranslatefEXT(matrixMode, (GLfloat) x, (GLfloat) y, (GLfloat) z);
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}
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static void GLAPIENTRY
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save_MatrixLoadIdentityEXT(GLenum matrixMode)
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{
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GET_CURRENT_CONTEXT(ctx);
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Node *n;
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ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
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n = alloc_instruction(ctx, OPCODE_MATRIX_LOAD_IDENTITY, 1);
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if (n) {
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n[1].e = matrixMode;
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}
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if (ctx->ExecuteFlag) {
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CALL_MatrixLoadIdentityEXT(ctx->Exec, (matrixMode));
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}
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}
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static void GLAPIENTRY
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save_MatrixOrthoEXT(GLenum matrixMode, GLdouble left, GLdouble right,
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GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
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{
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GET_CURRENT_CONTEXT(ctx);
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Node *n;
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ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
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n = alloc_instruction(ctx, OPCODE_MATRIX_ORTHO, 7);
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if (n) {
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n[1].e = matrixMode;
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n[2].f = (GLfloat) left;
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n[3].f = (GLfloat) right;
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n[4].f = (GLfloat) bottom;
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n[5].f = (GLfloat) top;
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n[6].f = (GLfloat) nearval;
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n[7].f = (GLfloat) farval;
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}
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if (ctx->ExecuteFlag) {
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CALL_MatrixOrthoEXT(ctx->Exec, (matrixMode, left, right, bottom, top, nearval, farval));
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}
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}
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static void GLAPIENTRY
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save_MatrixFrustumEXT(GLenum matrixMode, GLdouble left, GLdouble right,
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GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
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{
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GET_CURRENT_CONTEXT(ctx);
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Node *n;
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ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
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n = alloc_instruction(ctx, OPCODE_MATRIX_FRUSTUM, 7);
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if (n) {
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n[1].e = matrixMode;
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n[2].f = (GLfloat) left;
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n[3].f = (GLfloat) right;
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n[4].f = (GLfloat) bottom;
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n[5].f = (GLfloat) top;
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n[6].f = (GLfloat) nearval;
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n[7].f = (GLfloat) farval;
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}
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if (ctx->ExecuteFlag) {
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CALL_MatrixFrustumEXT(ctx->Exec, (matrixMode, left, right, bottom, top, nearval, farval));
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}
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}
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static void GLAPIENTRY
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save_MatrixPushEXT(GLenum matrixMode)
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{
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GET_CURRENT_CONTEXT(ctx);
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Node* n;
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ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
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n = alloc_instruction(ctx, OPCODE_MATRIX_PUSH, 1);
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if (n) {
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n[1].e = matrixMode;
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}
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if (ctx->ExecuteFlag) {
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CALL_MatrixPushEXT(ctx->Exec, (matrixMode));
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}
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}
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static void GLAPIENTRY
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save_MatrixPopEXT(GLenum matrixMode)
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{
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GET_CURRENT_CONTEXT(ctx);
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Node* n;
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ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
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n = alloc_instruction(ctx, OPCODE_MATRIX_POP, 1);
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if (n) {
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n[1].e = matrixMode;
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}
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if (ctx->ExecuteFlag) {
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CALL_MatrixPopEXT(ctx->Exec, (matrixMode));
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}
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}
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static void GLAPIENTRY
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||||||
|
save_MatrixLoadTransposefEXT(GLenum matrixMode, const GLfloat m[16])
|
||||||
|
{
|
||||||
|
GLfloat tm[16];
|
||||||
|
_math_transposef(tm, m);
|
||||||
|
save_MatrixLoadfEXT(matrixMode, tm);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void GLAPIENTRY
|
||||||
|
save_MatrixLoadTransposedEXT(GLenum matrixMode, const GLdouble m[16])
|
||||||
|
{
|
||||||
|
GLfloat tm[16];
|
||||||
|
_math_transposefd(tm, m);
|
||||||
|
save_MatrixLoadfEXT(matrixMode, tm);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void GLAPIENTRY
|
||||||
|
save_MatrixMultTransposefEXT(GLenum matrixMode, const GLfloat m[16])
|
||||||
|
{
|
||||||
|
GLfloat tm[16];
|
||||||
|
_math_transposef(tm, m);
|
||||||
|
save_MatrixMultfEXT(matrixMode, tm);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void GLAPIENTRY
|
||||||
|
save_MatrixMultTransposedEXT(GLenum matrixMode, const GLdouble m[16])
|
||||||
|
{
|
||||||
|
GLfloat tm[16];
|
||||||
|
_math_transposefd(tm, m);
|
||||||
|
save_MatrixMultfEXT(matrixMode, tm);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Save an error-generating command into display list.
|
* Save an error-generating command into display list.
|
||||||
|
|
@ -10727,6 +10992,42 @@ execute_list(struct gl_context *ctx, GLuint list)
|
||||||
CALL_ConservativeRasterParameteriNV(ctx->Exec, (n[1].e, n[2].i));
|
CALL_ConservativeRasterParameteriNV(ctx->Exec, (n[1].e, n[2].i));
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
/* GL_EXT_direct_state_access */
|
||||||
|
case OPCODE_MATRIX_LOAD:
|
||||||
|
CALL_MatrixLoadfEXT(ctx->Exec, (n[1].e, &n[2].f));
|
||||||
|
break;
|
||||||
|
case OPCODE_MATRIX_MULT:
|
||||||
|
CALL_MatrixMultfEXT(ctx->Exec, (n[1].e, &n[2].f));
|
||||||
|
break;
|
||||||
|
case OPCODE_MATRIX_ROTATE:
|
||||||
|
CALL_MatrixRotatefEXT(ctx->Exec, (n[1].e, n[2].f, n[3].f, n[4].f, n[5].f));
|
||||||
|
break;
|
||||||
|
case OPCODE_MATRIX_SCALE:
|
||||||
|
CALL_MatrixScalefEXT(ctx->Exec, (n[1].e, n[2].f, n[3].f, n[4].f));
|
||||||
|
break;
|
||||||
|
case OPCODE_MATRIX_TRANSLATE:
|
||||||
|
CALL_MatrixTranslatefEXT(ctx->Exec, (n[1].e, n[2].f, n[3].f, n[4].f));
|
||||||
|
break;
|
||||||
|
case OPCODE_MATRIX_LOAD_IDENTITY:
|
||||||
|
CALL_MatrixLoadIdentityEXT(ctx->Exec, (n[1].e));
|
||||||
|
break;
|
||||||
|
case OPCODE_MATRIX_ORTHO:
|
||||||
|
CALL_MatrixOrthoEXT(ctx->Exec, (n[1].e,
|
||||||
|
n[2].f, n[3].f, n[4].f,
|
||||||
|
n[5].f, n[6].f, n[7].f));
|
||||||
|
break;
|
||||||
|
case OPCODE_MATRIX_FRUSTUM:
|
||||||
|
CALL_MatrixFrustumEXT(ctx->Exec, (n[1].e,
|
||||||
|
n[2].f, n[3].f, n[4].f,
|
||||||
|
n[5].f, n[6].f, n[7].f));
|
||||||
|
break;
|
||||||
|
case OPCODE_MATRIX_PUSH:
|
||||||
|
CALL_MatrixPushEXT(ctx->Exec, (n[1].e));
|
||||||
|
break;
|
||||||
|
case OPCODE_MATRIX_POP:
|
||||||
|
CALL_MatrixPopEXT(ctx->Exec, (n[1].e));
|
||||||
|
break;
|
||||||
|
|
||||||
case OPCODE_CONTINUE:
|
case OPCODE_CONTINUE:
|
||||||
n = (Node *) get_pointer(&n[1]);
|
n = (Node *) get_pointer(&n[1]);
|
||||||
break;
|
break;
|
||||||
|
|
@ -11697,6 +11998,27 @@ _mesa_initialize_save_table(const struct gl_context *ctx)
|
||||||
|
|
||||||
/* GL_NV_conservative_raster_pre_snap_triangles */
|
/* GL_NV_conservative_raster_pre_snap_triangles */
|
||||||
SET_ConservativeRasterParameteriNV(table, save_ConservativeRasterParameteriNV);
|
SET_ConservativeRasterParameteriNV(table, save_ConservativeRasterParameteriNV);
|
||||||
|
|
||||||
|
/* GL_EXT_direct_state_access */
|
||||||
|
SET_MatrixLoadfEXT(table, save_MatrixLoadfEXT);
|
||||||
|
SET_MatrixLoaddEXT(table, save_MatrixLoaddEXT);
|
||||||
|
SET_MatrixMultfEXT(table, save_MatrixMultfEXT);
|
||||||
|
SET_MatrixMultdEXT(table, save_MatrixMultdEXT);
|
||||||
|
SET_MatrixRotatefEXT(table, save_MatrixRotatefEXT);
|
||||||
|
SET_MatrixRotatedEXT(table, save_MatrixRotatedEXT);
|
||||||
|
SET_MatrixScalefEXT(table, save_MatrixScalefEXT);
|
||||||
|
SET_MatrixScaledEXT(table, save_MatrixScaledEXT);
|
||||||
|
SET_MatrixTranslatefEXT(table, save_MatrixTranslatefEXT);
|
||||||
|
SET_MatrixTranslatedEXT(table, save_MatrixTranslatedEXT);
|
||||||
|
SET_MatrixLoadIdentityEXT(table, save_MatrixLoadIdentityEXT);
|
||||||
|
SET_MatrixOrthoEXT(table, save_MatrixOrthoEXT);
|
||||||
|
SET_MatrixFrustumEXT(table, save_MatrixFrustumEXT);
|
||||||
|
SET_MatrixPushEXT(table, save_MatrixPushEXT);
|
||||||
|
SET_MatrixPopEXT(table, save_MatrixPopEXT);
|
||||||
|
SET_MatrixLoadTransposefEXT(table, save_MatrixLoadTransposefEXT);
|
||||||
|
SET_MatrixLoadTransposedEXT(table, save_MatrixLoadTransposedEXT);
|
||||||
|
SET_MatrixMultTransposefEXT(table, save_MatrixMultTransposefEXT);
|
||||||
|
SET_MatrixMultTransposedEXT(table, save_MatrixMultTransposedEXT);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -47,7 +47,7 @@
|
||||||
|
|
||||||
|
|
||||||
static struct gl_matrix_stack *
|
static struct gl_matrix_stack *
|
||||||
get_named_matrix_stack(struct gl_context *ctx, GLenum mode)
|
get_named_matrix_stack(struct gl_context *ctx, GLenum mode, const char* caller)
|
||||||
{
|
{
|
||||||
switch (mode) {
|
switch (mode) {
|
||||||
case GL_MODELVIEW:
|
case GL_MODELVIEW:
|
||||||
|
|
@ -89,8 +89,39 @@ get_named_matrix_stack(struct gl_context *ctx, GLenum mode)
|
||||||
}
|
}
|
||||||
/* fallthrough */
|
/* fallthrough */
|
||||||
default:
|
default:
|
||||||
return NULL;
|
break;
|
||||||
}
|
}
|
||||||
|
if (mode >= GL_TEXTURE0 && mode < (GL_TEXTURE0 + ctx->Const.MaxTextureCoordUnits)) {
|
||||||
|
return &ctx->TextureMatrixStack[mode - GL_TEXTURE0];
|
||||||
|
}
|
||||||
|
_mesa_error(ctx, GL_INVALID_ENUM, caller);
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
static void matrix_frustum(struct gl_matrix_stack* stack,
|
||||||
|
GLdouble left, GLdouble right,
|
||||||
|
GLdouble bottom, GLdouble top,
|
||||||
|
GLdouble nearval, GLdouble farval,
|
||||||
|
const char* caller)
|
||||||
|
{
|
||||||
|
GET_CURRENT_CONTEXT(ctx);
|
||||||
|
if (nearval <= 0.0 ||
|
||||||
|
farval <= 0.0 ||
|
||||||
|
nearval == farval ||
|
||||||
|
left == right ||
|
||||||
|
top == bottom) {
|
||||||
|
_mesa_error(ctx, GL_INVALID_VALUE, caller);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
FLUSH_VERTICES(ctx, 0);
|
||||||
|
|
||||||
|
_math_matrix_frustum(stack->Top,
|
||||||
|
(GLfloat) left, (GLfloat) right,
|
||||||
|
(GLfloat) bottom, (GLfloat) top,
|
||||||
|
(GLfloat) nearval, (GLfloat) farval);
|
||||||
|
ctx->NewState |= stack->DirtyFlag;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -116,24 +147,62 @@ _mesa_Frustum( GLdouble left, GLdouble right,
|
||||||
GLdouble nearval, GLdouble farval )
|
GLdouble nearval, GLdouble farval )
|
||||||
{
|
{
|
||||||
GET_CURRENT_CONTEXT(ctx);
|
GET_CURRENT_CONTEXT(ctx);
|
||||||
|
matrix_frustum(ctx->CurrentStack,
|
||||||
|
(GLfloat) left, (GLfloat) right,
|
||||||
|
(GLfloat) bottom, (GLfloat) top,
|
||||||
|
(GLfloat) nearval, (GLfloat) farval,
|
||||||
|
"glFrustum");
|
||||||
|
}
|
||||||
|
|
||||||
FLUSH_VERTICES(ctx, 0);
|
|
||||||
|
|
||||||
if (nearval <= 0.0 ||
|
void GLAPIENTRY
|
||||||
farval <= 0.0 ||
|
_mesa_MatrixFrustumEXT( GLenum matrixMode,
|
||||||
nearval == farval ||
|
GLdouble left, GLdouble right,
|
||||||
left == right ||
|
GLdouble bottom, GLdouble top,
|
||||||
top == bottom)
|
GLdouble nearval, GLdouble farval )
|
||||||
|
{
|
||||||
|
GET_CURRENT_CONTEXT(ctx);
|
||||||
|
struct gl_matrix_stack *stack = get_named_matrix_stack(ctx, matrixMode,
|
||||||
|
"glMatrixFrustumEXT");
|
||||||
|
if (!stack)
|
||||||
|
return;
|
||||||
|
|
||||||
|
matrix_frustum(stack,
|
||||||
|
(GLfloat) left, (GLfloat) right,
|
||||||
|
(GLfloat) bottom, (GLfloat) top,
|
||||||
|
(GLfloat) nearval, (GLfloat) farval,
|
||||||
|
"glMatrixFrustumEXT");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
static void
|
||||||
|
matrix_ortho(struct gl_matrix_stack* stack,
|
||||||
|
GLdouble left, GLdouble right,
|
||||||
|
GLdouble bottom, GLdouble top,
|
||||||
|
GLdouble nearval, GLdouble farval,
|
||||||
|
const char* caller)
|
||||||
|
{
|
||||||
|
GET_CURRENT_CONTEXT(ctx);
|
||||||
|
|
||||||
|
if (MESA_VERBOSE & VERBOSE_API)
|
||||||
|
_mesa_debug(ctx, "%s(%f, %f, %f, %f, %f, %f)\n", caller,
|
||||||
|
left, right, bottom, top, nearval, farval);
|
||||||
|
|
||||||
|
if (left == right ||
|
||||||
|
bottom == top ||
|
||||||
|
nearval == farval)
|
||||||
{
|
{
|
||||||
_mesa_error( ctx, GL_INVALID_VALUE, "glFrustum" );
|
_mesa_error( ctx, GL_INVALID_VALUE, caller );
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
_math_matrix_frustum( ctx->CurrentStack->Top,
|
FLUSH_VERTICES(ctx, 0);
|
||||||
(GLfloat) left, (GLfloat) right,
|
|
||||||
(GLfloat) bottom, (GLfloat) top,
|
_math_matrix_ortho( stack->Top,
|
||||||
(GLfloat) nearval, (GLfloat) farval );
|
(GLfloat) left, (GLfloat) right,
|
||||||
ctx->NewState |= ctx->CurrentStack->DirtyFlag;
|
(GLfloat) bottom, (GLfloat) top,
|
||||||
|
(GLfloat) nearval, (GLfloat) farval );
|
||||||
|
ctx->NewState |= stack->DirtyFlag;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -159,26 +228,31 @@ _mesa_Ortho( GLdouble left, GLdouble right,
|
||||||
GLdouble nearval, GLdouble farval )
|
GLdouble nearval, GLdouble farval )
|
||||||
{
|
{
|
||||||
GET_CURRENT_CONTEXT(ctx);
|
GET_CURRENT_CONTEXT(ctx);
|
||||||
|
matrix_ortho(ctx->CurrentStack,
|
||||||
|
(GLfloat) left, (GLfloat) right,
|
||||||
|
(GLfloat) bottom, (GLfloat) top,
|
||||||
|
(GLfloat) nearval, (GLfloat) farval,
|
||||||
|
"glOrtho");
|
||||||
|
}
|
||||||
|
|
||||||
FLUSH_VERTICES(ctx, 0);
|
|
||||||
|
|
||||||
if (MESA_VERBOSE & VERBOSE_API)
|
void GLAPIENTRY
|
||||||
_mesa_debug(ctx, "glOrtho(%f, %f, %f, %f, %f, %f)\n",
|
_mesa_MatrixOrthoEXT( GLenum matrixMode,
|
||||||
left, right, bottom, top, nearval, farval);
|
GLdouble left, GLdouble right,
|
||||||
|
GLdouble bottom, GLdouble top,
|
||||||
if (left == right ||
|
GLdouble nearval, GLdouble farval )
|
||||||
bottom == top ||
|
{
|
||||||
nearval == farval)
|
GET_CURRENT_CONTEXT(ctx);
|
||||||
{
|
struct gl_matrix_stack *stack = get_named_matrix_stack(ctx, matrixMode,
|
||||||
_mesa_error( ctx, GL_INVALID_VALUE, "glOrtho" );
|
"glMatrixOrthoEXT");
|
||||||
|
if (!stack)
|
||||||
return;
|
return;
|
||||||
}
|
|
||||||
|
|
||||||
_math_matrix_ortho( ctx->CurrentStack->Top,
|
matrix_ortho(stack,
|
||||||
(GLfloat) left, (GLfloat) right,
|
(GLfloat) left, (GLfloat) right,
|
||||||
(GLfloat) bottom, (GLfloat) top,
|
(GLfloat) bottom, (GLfloat) top,
|
||||||
(GLfloat) nearval, (GLfloat) farval );
|
(GLfloat) nearval, (GLfloat) farval,
|
||||||
ctx->NewState |= ctx->CurrentStack->DirtyFlag;
|
"glMatrixOrthoEXT");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -202,49 +276,34 @@ _mesa_MatrixMode( GLenum mode )
|
||||||
if (ctx->Transform.MatrixMode == mode && mode != GL_TEXTURE)
|
if (ctx->Transform.MatrixMode == mode && mode != GL_TEXTURE)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
stack = get_named_matrix_stack(ctx, mode);
|
if (mode >= GL_TEXTURE0 && mode < (GL_TEXTURE0 + ctx->Const.MaxTextureCoordUnits)) {
|
||||||
|
stack = NULL;
|
||||||
|
} else {
|
||||||
|
stack = get_named_matrix_stack(ctx, mode, "glMatrixMode");
|
||||||
|
}
|
||||||
|
|
||||||
if (stack) {
|
if (stack) {
|
||||||
ctx->CurrentStack = stack;
|
ctx->CurrentStack = stack;
|
||||||
ctx->Transform.MatrixMode = mode;
|
ctx->Transform.MatrixMode = mode;
|
||||||
}
|
}
|
||||||
else {
|
|
||||||
_mesa_error( ctx, GL_INVALID_ENUM, "glMatrixMode(mode)" );
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/**
|
static void
|
||||||
* Push the current matrix stack.
|
push_matrix(struct gl_context *ctx, struct gl_matrix_stack *stack,
|
||||||
*
|
GLenum matrixMode, const char *func)
|
||||||
* \sa glPushMatrix().
|
|
||||||
*
|
|
||||||
* Verifies the current matrix stack is not full, and duplicates the top-most
|
|
||||||
* matrix in the stack.
|
|
||||||
* Marks __struct gl_contextRec::NewState with the stack dirty flag.
|
|
||||||
*/
|
|
||||||
void GLAPIENTRY
|
|
||||||
_mesa_PushMatrix( void )
|
|
||||||
{
|
{
|
||||||
GET_CURRENT_CONTEXT(ctx);
|
|
||||||
struct gl_matrix_stack *stack = ctx->CurrentStack;
|
|
||||||
|
|
||||||
if (MESA_VERBOSE&VERBOSE_API)
|
|
||||||
_mesa_debug(ctx, "glPushMatrix %s\n",
|
|
||||||
_mesa_enum_to_string(ctx->Transform.MatrixMode));
|
|
||||||
|
|
||||||
if (stack->Depth + 1 >= stack->MaxDepth) {
|
if (stack->Depth + 1 >= stack->MaxDepth) {
|
||||||
if (ctx->Transform.MatrixMode == GL_TEXTURE) {
|
if (ctx->Transform.MatrixMode == GL_TEXTURE) {
|
||||||
_mesa_error(ctx, GL_STACK_OVERFLOW,
|
_mesa_error(ctx, GL_STACK_OVERFLOW, "%s(mode=GL_TEXTURE, unit=%d)",
|
||||||
"glPushMatrix(mode=GL_TEXTURE, unit=%d)",
|
func, ctx->Texture.CurrentUnit);
|
||||||
ctx->Texture.CurrentUnit);
|
} else {
|
||||||
}
|
_mesa_error(ctx, GL_STACK_OVERFLOW, "%s(mode=%s)",
|
||||||
else {
|
func, _mesa_enum_to_string(matrixMode));
|
||||||
_mesa_error(ctx, GL_STACK_OVERFLOW, "glPushMatrix(mode=%s)",
|
|
||||||
_mesa_enum_to_string(ctx->Transform.MatrixMode));
|
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (stack->Depth + 1 >= stack->StackSize) {
|
if (stack->Depth + 1 >= stack->StackSize) {
|
||||||
unsigned new_stack_size = stack->StackSize * 2;
|
unsigned new_stack_size = stack->StackSize * 2;
|
||||||
unsigned i;
|
unsigned i;
|
||||||
|
|
@ -252,7 +311,7 @@ _mesa_PushMatrix( void )
|
||||||
sizeof(*new_stack) * new_stack_size);
|
sizeof(*new_stack) * new_stack_size);
|
||||||
|
|
||||||
if (!new_stack) {
|
if (!new_stack) {
|
||||||
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushMatrix()");
|
_mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -271,6 +330,54 @@ _mesa_PushMatrix( void )
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Push the current matrix stack.
|
||||||
|
*
|
||||||
|
* \sa glPushMatrix().
|
||||||
|
*
|
||||||
|
* Verifies the current matrix stack is not full, and duplicates the top-most
|
||||||
|
* matrix in the stack.
|
||||||
|
* Marks __struct gl_contextRec::NewState with the stack dirty flag.
|
||||||
|
*/
|
||||||
|
void GLAPIENTRY
|
||||||
|
_mesa_PushMatrix( void )
|
||||||
|
{
|
||||||
|
GET_CURRENT_CONTEXT(ctx);
|
||||||
|
struct gl_matrix_stack *stack = ctx->CurrentStack;
|
||||||
|
|
||||||
|
if (MESA_VERBOSE&VERBOSE_API)
|
||||||
|
_mesa_debug(ctx, "glPushMatrix %s\n",
|
||||||
|
_mesa_enum_to_string(ctx->Transform.MatrixMode));
|
||||||
|
|
||||||
|
push_matrix(ctx, stack, ctx->Transform.MatrixMode, "glPushMatrix");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void GLAPIENTRY
|
||||||
|
_mesa_MatrixPushEXT( GLenum matrixMode )
|
||||||
|
{
|
||||||
|
GET_CURRENT_CONTEXT(ctx);
|
||||||
|
struct gl_matrix_stack *stack = get_named_matrix_stack(ctx, matrixMode,
|
||||||
|
"glMatrixPushEXT");
|
||||||
|
ASSERT_OUTSIDE_BEGIN_END(ctx);
|
||||||
|
if (stack)
|
||||||
|
push_matrix(ctx, stack, matrixMode, "glMatrixPushEXT");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
static GLboolean
|
||||||
|
pop_matrix( struct gl_context *ctx, struct gl_matrix_stack *stack )
|
||||||
|
{
|
||||||
|
if (stack->Depth == 0)
|
||||||
|
return GL_FALSE;
|
||||||
|
|
||||||
|
stack->Depth--;
|
||||||
|
stack->Top = &(stack->Stack[stack->Depth]);
|
||||||
|
ctx->NewState |= stack->DirtyFlag;
|
||||||
|
return GL_TRUE;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Pop the current matrix stack.
|
* Pop the current matrix stack.
|
||||||
*
|
*
|
||||||
|
|
@ -292,24 +399,53 @@ _mesa_PopMatrix( void )
|
||||||
_mesa_debug(ctx, "glPopMatrix %s\n",
|
_mesa_debug(ctx, "glPopMatrix %s\n",
|
||||||
_mesa_enum_to_string(ctx->Transform.MatrixMode));
|
_mesa_enum_to_string(ctx->Transform.MatrixMode));
|
||||||
|
|
||||||
if (stack->Depth == 0) {
|
if (!pop_matrix(ctx, stack)) {
|
||||||
if (ctx->Transform.MatrixMode == GL_TEXTURE) {
|
if (ctx->Transform.MatrixMode == GL_TEXTURE) {
|
||||||
_mesa_error(ctx, GL_STACK_UNDERFLOW,
|
_mesa_error(ctx, GL_STACK_UNDERFLOW,
|
||||||
"glPopMatrix(mode=GL_TEXTURE, unit=%d)",
|
"glPopMatrix(mode=GL_TEXTURE, unit=%d)",
|
||||||
ctx->Texture.CurrentUnit);
|
ctx->Texture.CurrentUnit);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
_mesa_error(ctx, GL_STACK_UNDERFLOW, "glPopMatrix(mode=%s)",
|
_mesa_error(ctx, GL_STACK_UNDERFLOW, "glPopMatrix(mode=%s)",
|
||||||
_mesa_enum_to_string(ctx->Transform.MatrixMode));
|
_mesa_enum_to_string(ctx->Transform.MatrixMode));
|
||||||
}
|
}
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
stack->Depth--;
|
|
||||||
stack->Top = &(stack->Stack[stack->Depth]);
|
|
||||||
ctx->NewState |= stack->DirtyFlag;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void GLAPIENTRY
|
||||||
|
_mesa_MatrixPopEXT( GLenum matrixMode )
|
||||||
|
{
|
||||||
|
GET_CURRENT_CONTEXT(ctx);
|
||||||
|
struct gl_matrix_stack *stack = get_named_matrix_stack(ctx, matrixMode,
|
||||||
|
"glMatrixPopEXT");
|
||||||
|
if (!stack)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (!pop_matrix(ctx, stack)) {
|
||||||
|
if (matrixMode == GL_TEXTURE) {
|
||||||
|
_mesa_error(ctx, GL_STACK_UNDERFLOW,
|
||||||
|
"glMatrixPopEXT(mode=GL_TEXTURE, unit=%d)",
|
||||||
|
ctx->Texture.CurrentUnit);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
_mesa_error(ctx, GL_STACK_UNDERFLOW, "glMatrixPopEXT(mode=%s)",
|
||||||
|
_mesa_enum_to_string(matrixMode));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
static void
|
||||||
|
matrix_load_identity(struct gl_matrix_stack* stack)
|
||||||
|
{
|
||||||
|
GET_CURRENT_CONTEXT(ctx);
|
||||||
|
|
||||||
|
FLUSH_VERTICES(ctx, 0);
|
||||||
|
|
||||||
|
_math_matrix_set_identity(stack->Top);
|
||||||
|
ctx->NewState |= stack->DirtyFlag;
|
||||||
|
}
|
||||||
/**
|
/**
|
||||||
* Replace the current matrix with the identity matrix.
|
* Replace the current matrix with the identity matrix.
|
||||||
*
|
*
|
||||||
|
|
@ -324,13 +460,45 @@ _mesa_LoadIdentity( void )
|
||||||
{
|
{
|
||||||
GET_CURRENT_CONTEXT(ctx);
|
GET_CURRENT_CONTEXT(ctx);
|
||||||
|
|
||||||
FLUSH_VERTICES(ctx, 0);
|
|
||||||
|
|
||||||
if (MESA_VERBOSE & VERBOSE_API)
|
if (MESA_VERBOSE & VERBOSE_API)
|
||||||
_mesa_debug(ctx, "glLoadIdentity()\n");
|
_mesa_debug(ctx, "glLoadIdentity()\n");
|
||||||
|
|
||||||
_math_matrix_set_identity( ctx->CurrentStack->Top );
|
matrix_load_identity(ctx->CurrentStack);
|
||||||
ctx->NewState |= ctx->CurrentStack->DirtyFlag;
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void GLAPIENTRY
|
||||||
|
_mesa_MatrixLoadIdentityEXT( GLenum matrixMode )
|
||||||
|
{
|
||||||
|
struct gl_matrix_stack *stack;
|
||||||
|
GET_CURRENT_CONTEXT(ctx);
|
||||||
|
stack = get_named_matrix_stack(ctx, matrixMode, "glMatrixLoadIdentityEXT");
|
||||||
|
if (!stack)
|
||||||
|
return;
|
||||||
|
|
||||||
|
matrix_load_identity(stack);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
static void
|
||||||
|
matrix_load(struct gl_matrix_stack *stack, const GLfloat *m, const char* caller)
|
||||||
|
{
|
||||||
|
GET_CURRENT_CONTEXT(ctx);
|
||||||
|
if (!m) return;
|
||||||
|
if (MESA_VERBOSE & VERBOSE_API)
|
||||||
|
_mesa_debug(ctx,
|
||||||
|
"%s(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n",
|
||||||
|
caller,
|
||||||
|
m[0], m[4], m[8], m[12],
|
||||||
|
m[1], m[5], m[9], m[13],
|
||||||
|
m[2], m[6], m[10], m[14],
|
||||||
|
m[3], m[7], m[11], m[15]);
|
||||||
|
|
||||||
|
if (memcmp(m, stack->Top->m, 16 * sizeof(GLfloat)) != 0) {
|
||||||
|
FLUSH_VERTICES(ctx, 0);
|
||||||
|
_math_matrix_loadf( stack->Top, m );
|
||||||
|
ctx->NewState |= stack->DirtyFlag;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -347,22 +515,50 @@ _mesa_LoadIdentity( void )
|
||||||
*/
|
*/
|
||||||
void GLAPIENTRY
|
void GLAPIENTRY
|
||||||
_mesa_LoadMatrixf( const GLfloat *m )
|
_mesa_LoadMatrixf( const GLfloat *m )
|
||||||
|
{
|
||||||
|
GET_CURRENT_CONTEXT(ctx);
|
||||||
|
matrix_load(ctx->CurrentStack, m, "glLoadMatrix");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Replace the named matrix with a given matrix.
|
||||||
|
*
|
||||||
|
* \param matrixMode matrix to replace
|
||||||
|
* \param m matrix
|
||||||
|
*
|
||||||
|
* \sa glLoadMatrixf().
|
||||||
|
*/
|
||||||
|
void GLAPIENTRY
|
||||||
|
_mesa_MatrixLoadfEXT( GLenum matrixMode, const GLfloat *m )
|
||||||
|
{
|
||||||
|
GET_CURRENT_CONTEXT(ctx);
|
||||||
|
struct gl_matrix_stack * stack =
|
||||||
|
get_named_matrix_stack(ctx, matrixMode, "glMatrixLoadfEXT");
|
||||||
|
if (!stack)
|
||||||
|
return;
|
||||||
|
|
||||||
|
matrix_load(stack, m, "glMatrixLoadfEXT");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
static void
|
||||||
|
matrix_mult(struct gl_matrix_stack *stack, const GLfloat *m, const char* caller)
|
||||||
{
|
{
|
||||||
GET_CURRENT_CONTEXT(ctx);
|
GET_CURRENT_CONTEXT(ctx);
|
||||||
if (!m) return;
|
if (!m) return;
|
||||||
if (MESA_VERBOSE & VERBOSE_API)
|
if (MESA_VERBOSE & VERBOSE_API)
|
||||||
_mesa_debug(ctx,
|
_mesa_debug(ctx,
|
||||||
"glLoadMatrix(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n",
|
"%s(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n",
|
||||||
|
caller,
|
||||||
m[0], m[4], m[8], m[12],
|
m[0], m[4], m[8], m[12],
|
||||||
m[1], m[5], m[9], m[13],
|
m[1], m[5], m[9], m[13],
|
||||||
m[2], m[6], m[10], m[14],
|
m[2], m[6], m[10], m[14],
|
||||||
m[3], m[7], m[11], m[15]);
|
m[3], m[7], m[11], m[15]);
|
||||||
|
|
||||||
if (memcmp(m, ctx->CurrentStack->Top->m, 16 * sizeof(GLfloat)) != 0) {
|
FLUSH_VERTICES(ctx, 0);
|
||||||
FLUSH_VERTICES(ctx, 0);
|
_math_matrix_mul_floats(stack->Top, m);
|
||||||
_math_matrix_loadf( ctx->CurrentStack->Top, m );
|
ctx->NewState |= stack->DirtyFlag;
|
||||||
ctx->NewState |= ctx->CurrentStack->DirtyFlag;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -381,18 +577,34 @@ void GLAPIENTRY
|
||||||
_mesa_MultMatrixf( const GLfloat *m )
|
_mesa_MultMatrixf( const GLfloat *m )
|
||||||
{
|
{
|
||||||
GET_CURRENT_CONTEXT(ctx);
|
GET_CURRENT_CONTEXT(ctx);
|
||||||
if (!m) return;
|
matrix_mult(ctx->CurrentStack, m, "glMultMatrix");
|
||||||
if (MESA_VERBOSE & VERBOSE_API)
|
}
|
||||||
_mesa_debug(ctx,
|
|
||||||
"glMultMatrix(%f %f %f %f, %f %f %f %f, %f %f %f %f, %f %f %f %f\n",
|
|
||||||
m[0], m[4], m[8], m[12],
|
void GLAPIENTRY
|
||||||
m[1], m[5], m[9], m[13],
|
_mesa_MatrixMultfEXT( GLenum matrixMode, const GLfloat *m )
|
||||||
m[2], m[6], m[10], m[14],
|
{
|
||||||
m[3], m[7], m[11], m[15]);
|
GET_CURRENT_CONTEXT(ctx);
|
||||||
|
struct gl_matrix_stack * stack =
|
||||||
|
get_named_matrix_stack(ctx, matrixMode, "glMatrixMultfEXT");
|
||||||
|
if (!stack)
|
||||||
|
return;
|
||||||
|
|
||||||
|
matrix_mult(stack, m, "glMultMatrix");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
static void
|
||||||
|
matrix_rotate(struct gl_matrix_stack *stack, GLfloat angle,
|
||||||
|
GLfloat x, GLfloat y, GLfloat z, const char* caller)
|
||||||
|
{
|
||||||
|
GET_CURRENT_CONTEXT(ctx);
|
||||||
|
|
||||||
FLUSH_VERTICES(ctx, 0);
|
FLUSH_VERTICES(ctx, 0);
|
||||||
_math_matrix_mul_floats( ctx->CurrentStack->Top, m );
|
if (angle != 0.0F) {
|
||||||
ctx->NewState |= ctx->CurrentStack->DirtyFlag;
|
_math_matrix_rotate(stack->Top, angle, x, y, z);
|
||||||
|
ctx->NewState |=stack->DirtyFlag;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -414,12 +626,20 @@ void GLAPIENTRY
|
||||||
_mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
|
_mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
|
||||||
{
|
{
|
||||||
GET_CURRENT_CONTEXT(ctx);
|
GET_CURRENT_CONTEXT(ctx);
|
||||||
|
matrix_rotate(ctx->CurrentStack, angle, x, y, z, "glRotatef");
|
||||||
|
}
|
||||||
|
|
||||||
FLUSH_VERTICES(ctx, 0);
|
|
||||||
if (angle != 0.0F) {
|
void GLAPIENTRY
|
||||||
_math_matrix_rotate( ctx->CurrentStack->Top, angle, x, y, z);
|
_mesa_MatrixRotatefEXT( GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z )
|
||||||
ctx->NewState |= ctx->CurrentStack->DirtyFlag;
|
{
|
||||||
}
|
GET_CURRENT_CONTEXT(ctx);
|
||||||
|
struct gl_matrix_stack *stack =
|
||||||
|
get_named_matrix_stack(ctx, matrixMode, "glMatrixRotatefEXT");
|
||||||
|
if (!stack)
|
||||||
|
return;
|
||||||
|
|
||||||
|
matrix_rotate(stack, angle, x, y, z, "glMatrixRotatefEXT");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -447,6 +667,22 @@ _mesa_Scalef( GLfloat x, GLfloat y, GLfloat z )
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void GLAPIENTRY
|
||||||
|
_mesa_MatrixScalefEXT( GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z )
|
||||||
|
{
|
||||||
|
struct gl_matrix_stack *stack;
|
||||||
|
GET_CURRENT_CONTEXT(ctx);
|
||||||
|
|
||||||
|
stack = get_named_matrix_stack(ctx, matrixMode, "glMatrixScalefEXT");
|
||||||
|
if (!stack)
|
||||||
|
return;
|
||||||
|
|
||||||
|
FLUSH_VERTICES(ctx, 0);
|
||||||
|
_math_matrix_scale(stack->Top, x, y, z);
|
||||||
|
ctx->NewState |= stack->DirtyFlag;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Multiply the current matrix with a translation matrix.
|
* Multiply the current matrix with a translation matrix.
|
||||||
*
|
*
|
||||||
|
|
@ -470,7 +706,22 @@ _mesa_Translatef( GLfloat x, GLfloat y, GLfloat z )
|
||||||
ctx->NewState |= ctx->CurrentStack->DirtyFlag;
|
ctx->NewState |= ctx->CurrentStack->DirtyFlag;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void GLAPIENTRY
|
||||||
|
_mesa_MatrixTranslatefEXT( GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z )
|
||||||
|
{
|
||||||
|
GET_CURRENT_CONTEXT(ctx);
|
||||||
|
struct gl_matrix_stack *stack =
|
||||||
|
get_named_matrix_stack(ctx, matrixMode, "glMatrixTranslatefEXT");
|
||||||
|
if (!stack)
|
||||||
|
return;
|
||||||
|
|
||||||
|
FLUSH_VERTICES(ctx, 0);
|
||||||
|
_math_matrix_translate(stack->Top, x, y, z);
|
||||||
|
ctx->NewState |= stack->DirtyFlag;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
void GLAPIENTRY
|
void GLAPIENTRY
|
||||||
_mesa_LoadMatrixd( const GLdouble *m )
|
_mesa_LoadMatrixd( const GLdouble *m )
|
||||||
{
|
{
|
||||||
|
|
@ -482,6 +733,18 @@ _mesa_LoadMatrixd( const GLdouble *m )
|
||||||
_mesa_LoadMatrixf(f);
|
_mesa_LoadMatrixf(f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void GLAPIENTRY
|
||||||
|
_mesa_MatrixLoaddEXT( GLenum matrixMode, const GLdouble *m )
|
||||||
|
{
|
||||||
|
GLfloat f[16];
|
||||||
|
if (!m) return;
|
||||||
|
for (unsigned i = 0; i < 16; i++)
|
||||||
|
f[i] = (GLfloat) m[i];
|
||||||
|
_mesa_MatrixLoadfEXT(matrixMode, f);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
void GLAPIENTRY
|
void GLAPIENTRY
|
||||||
_mesa_MultMatrixd( const GLdouble *m )
|
_mesa_MultMatrixd( const GLdouble *m )
|
||||||
{
|
{
|
||||||
|
|
@ -494,6 +757,17 @@ _mesa_MultMatrixd( const GLdouble *m )
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void GLAPIENTRY
|
||||||
|
_mesa_MatrixMultdEXT( GLenum matrixMode, const GLdouble *m )
|
||||||
|
{
|
||||||
|
GLfloat f[16];
|
||||||
|
if (!m) return;
|
||||||
|
for (unsigned i = 0; i < 16; i++)
|
||||||
|
f[i] = (GLfloat) m[i];
|
||||||
|
_mesa_MatrixMultfEXT(matrixMode, f);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
void GLAPIENTRY
|
void GLAPIENTRY
|
||||||
_mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z )
|
_mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z )
|
||||||
{
|
{
|
||||||
|
|
@ -501,6 +775,15 @@ _mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z )
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void GLAPIENTRY
|
||||||
|
_mesa_MatrixRotatedEXT( GLenum matrixMode, GLdouble angle,
|
||||||
|
GLdouble x, GLdouble y, GLdouble z )
|
||||||
|
{
|
||||||
|
_mesa_MatrixRotatefEXT(matrixMode, (GLfloat) angle,
|
||||||
|
(GLfloat) x, (GLfloat) y, (GLfloat) z);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
void GLAPIENTRY
|
void GLAPIENTRY
|
||||||
_mesa_Scaled( GLdouble x, GLdouble y, GLdouble z )
|
_mesa_Scaled( GLdouble x, GLdouble y, GLdouble z )
|
||||||
{
|
{
|
||||||
|
|
@ -508,6 +791,13 @@ _mesa_Scaled( GLdouble x, GLdouble y, GLdouble z )
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void GLAPIENTRY
|
||||||
|
_mesa_MatrixScaledEXT( GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z )
|
||||||
|
{
|
||||||
|
_mesa_MatrixScalefEXT(matrixMode, (GLfloat) x, (GLfloat) y, (GLfloat) z);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
void GLAPIENTRY
|
void GLAPIENTRY
|
||||||
_mesa_Translated( GLdouble x, GLdouble y, GLdouble z )
|
_mesa_Translated( GLdouble x, GLdouble y, GLdouble z )
|
||||||
{
|
{
|
||||||
|
|
@ -515,6 +805,13 @@ _mesa_Translated( GLdouble x, GLdouble y, GLdouble z )
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void GLAPIENTRY
|
||||||
|
_mesa_MatrixTranslatedEXT( GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z )
|
||||||
|
{
|
||||||
|
_mesa_MatrixTranslatefEXT(matrixMode, (GLfloat) x, (GLfloat) y, (GLfloat) z);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
void GLAPIENTRY
|
void GLAPIENTRY
|
||||||
_mesa_LoadTransposeMatrixf( const GLfloat *m )
|
_mesa_LoadTransposeMatrixf( const GLfloat *m )
|
||||||
{
|
{
|
||||||
|
|
@ -524,6 +821,14 @@ _mesa_LoadTransposeMatrixf( const GLfloat *m )
|
||||||
_mesa_LoadMatrixf(tm);
|
_mesa_LoadMatrixf(tm);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void GLAPIENTRY
|
||||||
|
_mesa_MatrixLoadTransposefEXT( GLenum matrixMode, const GLfloat *m )
|
||||||
|
{
|
||||||
|
GLfloat tm[16];
|
||||||
|
if (!m) return;
|
||||||
|
_math_transposef(tm, m);
|
||||||
|
_mesa_MatrixLoadfEXT(matrixMode, tm);
|
||||||
|
}
|
||||||
|
|
||||||
void GLAPIENTRY
|
void GLAPIENTRY
|
||||||
_mesa_LoadTransposeMatrixd( const GLdouble *m )
|
_mesa_LoadTransposeMatrixd( const GLdouble *m )
|
||||||
|
|
@ -534,6 +839,14 @@ _mesa_LoadTransposeMatrixd( const GLdouble *m )
|
||||||
_mesa_LoadMatrixf(tm);
|
_mesa_LoadMatrixf(tm);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void GLAPIENTRY
|
||||||
|
_mesa_MatrixLoadTransposedEXT( GLenum matrixMode, const GLdouble *m )
|
||||||
|
{
|
||||||
|
GLfloat tm[16];
|
||||||
|
if (!m) return;
|
||||||
|
_math_transposefd(tm, m);
|
||||||
|
_mesa_MatrixLoadfEXT(matrixMode, tm);
|
||||||
|
}
|
||||||
|
|
||||||
void GLAPIENTRY
|
void GLAPIENTRY
|
||||||
_mesa_MultTransposeMatrixf( const GLfloat *m )
|
_mesa_MultTransposeMatrixf( const GLfloat *m )
|
||||||
|
|
@ -544,6 +857,14 @@ _mesa_MultTransposeMatrixf( const GLfloat *m )
|
||||||
_mesa_MultMatrixf(tm);
|
_mesa_MultMatrixf(tm);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void GLAPIENTRY
|
||||||
|
_mesa_MatrixMultTransposefEXT( GLenum matrixMode, const GLfloat *m )
|
||||||
|
{
|
||||||
|
GLfloat tm[16];
|
||||||
|
if (!m) return;
|
||||||
|
_math_transposef(tm, m);
|
||||||
|
_mesa_MatrixMultfEXT(matrixMode, tm);
|
||||||
|
}
|
||||||
|
|
||||||
void GLAPIENTRY
|
void GLAPIENTRY
|
||||||
_mesa_MultTransposeMatrixd( const GLdouble *m )
|
_mesa_MultTransposeMatrixd( const GLdouble *m )
|
||||||
|
|
@ -554,7 +875,14 @@ _mesa_MultTransposeMatrixd( const GLdouble *m )
|
||||||
_mesa_MultMatrixf(tm);
|
_mesa_MultMatrixf(tm);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void GLAPIENTRY
|
||||||
|
_mesa_MatrixMultTransposedEXT( GLenum matrixMode, const GLdouble *m )
|
||||||
|
{
|
||||||
|
GLfloat tm[16];
|
||||||
|
if (!m) return;
|
||||||
|
_math_transposefd(tm, m);
|
||||||
|
_mesa_MatrixMultfEXT(matrixMode, tm);
|
||||||
|
}
|
||||||
|
|
||||||
/**********************************************************************/
|
/**********************************************************************/
|
||||||
/** \name State management */
|
/** \name State management */
|
||||||
|
|
|
||||||
|
|
@ -96,6 +96,64 @@ _mesa_MultTransposeMatrixf( const GLfloat *m );
|
||||||
extern void GLAPIENTRY
|
extern void GLAPIENTRY
|
||||||
_mesa_MultTransposeMatrixd( const GLdouble *m );
|
_mesa_MultTransposeMatrixd( const GLdouble *m );
|
||||||
|
|
||||||
|
extern void GLAPIENTRY
|
||||||
|
_mesa_MatrixLoadfEXT( GLenum matrixMode, const GLfloat *m );
|
||||||
|
|
||||||
|
extern void GLAPIENTRY
|
||||||
|
_mesa_MatrixLoaddEXT( GLenum matrixMode, const GLdouble *m );
|
||||||
|
|
||||||
|
extern void GLAPIENTRY
|
||||||
|
_mesa_MatrixMultfEXT( GLenum matrixMode, const GLfloat *m );
|
||||||
|
|
||||||
|
extern void GLAPIENTRY
|
||||||
|
_mesa_MatrixMultdEXT( GLenum matrixMode, const GLdouble *m );
|
||||||
|
|
||||||
|
extern void GLAPIENTRY
|
||||||
|
_mesa_MatrixLoadIdentityEXT( GLenum matrixMode );
|
||||||
|
|
||||||
|
extern void GLAPIENTRY
|
||||||
|
_mesa_MatrixRotatefEXT( GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z );
|
||||||
|
|
||||||
|
extern void GLAPIENTRY
|
||||||
|
_mesa_MatrixRotatedEXT( GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
|
||||||
|
|
||||||
|
extern void GLAPIENTRY
|
||||||
|
_mesa_MatrixScalefEXT( GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z );
|
||||||
|
|
||||||
|
extern void GLAPIENTRY
|
||||||
|
_mesa_MatrixScaledEXT( GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z );
|
||||||
|
|
||||||
|
extern void GLAPIENTRY
|
||||||
|
_mesa_MatrixTranslatefEXT( GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z );
|
||||||
|
|
||||||
|
extern void GLAPIENTRY
|
||||||
|
_mesa_MatrixTranslatedEXT( GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z );
|
||||||
|
|
||||||
|
extern void GLAPIENTRY
|
||||||
|
_mesa_MatrixOrthoEXT( GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t,
|
||||||
|
GLdouble n, GLdouble f );
|
||||||
|
|
||||||
|
extern void GLAPIENTRY
|
||||||
|
_mesa_MatrixFrustumEXT( GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t,
|
||||||
|
GLdouble n, GLdouble f );
|
||||||
|
|
||||||
|
extern void GLAPIENTRY
|
||||||
|
_mesa_MatrixPushEXT( GLenum matrixMode );
|
||||||
|
|
||||||
|
extern void GLAPIENTRY
|
||||||
|
_mesa_MatrixPopEXT( GLenum matrixMode );
|
||||||
|
|
||||||
|
extern void GLAPIENTRY
|
||||||
|
_mesa_MatrixLoadTransposefEXT( GLenum matrixMode, const GLfloat* m );
|
||||||
|
|
||||||
|
extern void GLAPIENTRY
|
||||||
|
_mesa_MatrixLoadTransposedEXT( GLenum matrixMode, const GLdouble* m );
|
||||||
|
|
||||||
|
extern void GLAPIENTRY
|
||||||
|
_mesa_MatrixMultTransposefEXT( GLenum matrixMode, const GLfloat* m );
|
||||||
|
|
||||||
|
extern void GLAPIENTRY
|
||||||
|
_mesa_MatrixMultTransposedEXT( GLenum matrixMode, const GLdouble* m );
|
||||||
|
|
||||||
extern void
|
extern void
|
||||||
_mesa_init_matrix( struct gl_context * ctx );
|
_mesa_init_matrix( struct gl_context * ctx );
|
||||||
|
|
|
||||||
|
|
@ -1016,21 +1016,21 @@ const struct function common_desktop_functions_possible[] = {
|
||||||
{ "glGetQueryBufferObjectui64v", 45, -1 },
|
{ "glGetQueryBufferObjectui64v", 45, -1 },
|
||||||
|
|
||||||
/* GL_EXT_direct_state_access - GL 1.0 */
|
/* GL_EXT_direct_state_access - GL 1.0 */
|
||||||
//{ "glMatrixLoadfEXT", 10, -1 },
|
{ "glMatrixLoadfEXT", 10, -1 },
|
||||||
//{ "glMatrixLoaddEXT", 10, -1 },
|
{ "glMatrixLoaddEXT", 10, -1 },
|
||||||
//{ "glMatrixMultfEXT", 10, -1 },
|
{ "glMatrixMultfEXT", 10, -1 },
|
||||||
//{ "glMatrixMultdEXT", 10, -1 },
|
{ "glMatrixMultdEXT", 10, -1 },
|
||||||
//{ "glMatrixLoadIdentityEXT", 10, -1 },
|
{ "glMatrixLoadIdentityEXT", 10, -1 },
|
||||||
//{ "glMatrixRotatefEXT", 10, -1 },
|
{ "glMatrixRotatefEXT", 10, -1 },
|
||||||
//{ "glMatrixRotatedEXT", 10, -1 },
|
{ "glMatrixRotatedEXT", 10, -1 },
|
||||||
//{ "glMatrixScalefEXT", 10, -1 },
|
{ "glMatrixScalefEXT", 10, -1 },
|
||||||
//{ "glMatrixScaledEXT", 10, -1 },
|
{ "glMatrixScaledEXT", 10, -1 },
|
||||||
//{ "glMatrixTranslatefEXT", 10, -1 },
|
{ "glMatrixTranslatefEXT", 10, -1 },
|
||||||
//{ "glMatrixTranslatedEXT", 10, -1 },
|
{ "glMatrixTranslatedEXT", 10, -1 },
|
||||||
//{ "glMatrixOrthoEXT", 10, -1 },
|
{ "glMatrixOrthoEXT", 10, -1 },
|
||||||
//{ "glMatrixFrustumEXT", 10, -1 },
|
{ "glMatrixFrustumEXT", 10, -1 },
|
||||||
//{ "glMatrixPushEXT", 10, -1 },
|
{ "glMatrixPushEXT", 10, -1 },
|
||||||
//{ "glMatrixPopEXT", 10, -1 },
|
{ "glMatrixPopEXT", 10, -1 },
|
||||||
/* GL_EXT_direct_state_access - GL 1.1 */
|
/* GL_EXT_direct_state_access - GL 1.1 */
|
||||||
//{ "glClientAttribDefaultEXT", 11, -1 },
|
//{ "glClientAttribDefaultEXT", 11, -1 },
|
||||||
//{ "glPushClientAttribDefaultEXT", 11, -1 },
|
//{ "glPushClientAttribDefaultEXT", 11, -1 },
|
||||||
|
|
@ -1121,10 +1121,10 @@ const struct function common_desktop_functions_possible[] = {
|
||||||
//{ "glCompressedMultiTexSubImage2DEXT", 13, -1 },
|
//{ "glCompressedMultiTexSubImage2DEXT", 13, -1 },
|
||||||
//{ "glCompressedMultiTexSubImage3DEXT", 13, -1 },
|
//{ "glCompressedMultiTexSubImage3DEXT", 13, -1 },
|
||||||
//{ "glGetCompressedMultiTexImageEXT", 13, -1 },
|
//{ "glGetCompressedMultiTexImageEXT", 13, -1 },
|
||||||
//{ "glMatrixLoadTransposefEXT", 13, -1 },
|
{ "glMatrixLoadTransposefEXT", 13, -1 },
|
||||||
//{ "glMatrixLoadTransposedEXT", 13, -1 },
|
{ "glMatrixLoadTransposedEXT", 13, -1 },
|
||||||
//{ "glMatrixMultTransposefEXT", 13, -1 },
|
{ "glMatrixMultTransposefEXT", 13, -1 },
|
||||||
//{ "glMatrixMultTransposedEXT", 13, -1 },
|
{ "glMatrixMultTransposedEXT", 13, -1 },
|
||||||
/* GL_EXT_direct_state_access - GL 1.5 */
|
/* GL_EXT_direct_state_access - GL 1.5 */
|
||||||
//{ "glNamedBufferDataEXT", 15, -1 },
|
//{ "glNamedBufferDataEXT", 15, -1 },
|
||||||
//{ "glNamedBufferSubDataEXT", 15, -1 },
|
//{ "glNamedBufferSubDataEXT", 15, -1 },
|
||||||
|
|
|
||||||
Loading…
Add table
Reference in a new issue