i965: Fix nested loops in the VS.

We were patching up all the break and continues between the start of
our loop and the end of our loop, even if they were breaks/continues
for an inner loop.  Avoiding patching already patched breaks/continues
fixes piglit glsl-vs-loop-nested.
(cherry picked from commit f6f547d87e)
This commit is contained in:
Eric Anholt 2010-03-09 09:56:42 -08:00
parent 009392f50d
commit d24f59d008

View file

@ -1717,11 +1717,13 @@ void brw_vs_emit(struct brw_vs_compile *c )
/* patch all the BREAK/CONT instructions from last BEGINLOOP */
while (inst0 > loop_inst[loop_depth]) {
inst0--;
if (inst0->header.opcode == BRW_OPCODE_BREAK) {
if (inst0->header.opcode == BRW_OPCODE_BREAK &&
inst0->bits3.if_else.jump_count == 0) {
inst0->bits3.if_else.jump_count = br * (inst1 - inst0 + 1);
inst0->bits3.if_else.pop_count = 0;
}
else if (inst0->header.opcode == BRW_OPCODE_CONTINUE) {
else if (inst0->header.opcode == BRW_OPCODE_CONTINUE &&
inst0->bits3.if_else.jump_count == 0) {
inst0->bits3.if_else.jump_count = br * (inst1 - inst0);
inst0->bits3.if_else.pop_count = 0;
}