vbo: simplify some code in vbo_exec_wrap_buffers()

Use a new 'last_prim' pointer to simplify things.

v2: remove unneeded assert(exec->vtx.prim_count > 0)

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
This commit is contained in:
Brian Paul 2015-10-15 20:18:32 -06:00
parent 1637cec8f8
commit d24c3a680e

View file

@ -71,17 +71,15 @@ static void vbo_exec_wrap_buffers( struct vbo_exec_context *exec )
exec->vtx.buffer_ptr = exec->vtx.buffer_map;
}
else {
GLuint last_begin = exec->vtx.prim[exec->vtx.prim_count-1].begin;
struct _mesa_prim *last_prim = &exec->vtx.prim[exec->vtx.prim_count - 1];
const GLuint last_begin = last_prim->begin;
GLuint last_count;
if (_mesa_inside_begin_end(exec->ctx)) {
GLint i = exec->vtx.prim_count - 1;
assert(i >= 0);
exec->vtx.prim[i].count = (exec->vtx.vert_count -
exec->vtx.prim[i].start);
last_prim->count = exec->vtx.vert_count - last_prim->start;
}
last_count = exec->vtx.prim[exec->vtx.prim_count-1].count;
last_count = last_prim->count;
/* Execute the buffer and save copied vertices.
*/