From d1dfe4e020e563606e7d987968682501829800db Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Marek=20Ol=C5=A1=C3=A1k?= Date: Sun, 11 Nov 2012 16:08:56 +0100 Subject: [PATCH] st/mesa: fix guessing the base level size It was pretty broken with array textures, where the array size (height or depth depending on the target) shouldn't be magnified. The guessing also doesn't fail with 1D and cube textures. NOTE: This is a candidate for the stable branches. Reviewed-by: Brian Paul Reviewed-by: Dave Airlie (cherry picked from commit c06258dd0297e1fe7910f48a59aa0de79029ce39) Conflicts: src/mesa/state_tracker/st_cb_texture.c --- src/mesa/state_tracker/st_cb_texture.c | 93 ++++++++++++-------------- 1 file changed, 44 insertions(+), 49 deletions(-) diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index b8e25384460..0ee0dc42126 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -237,36 +237,6 @@ default_bindings(struct st_context *st, enum pipe_format format) } -/** Return number of image dimensions (1, 2 or 3) for a texture target. */ -static GLuint -get_texture_dims(GLenum target) -{ - switch (target) { - case GL_TEXTURE_1D: - case GL_TEXTURE_1D_ARRAY_EXT: - case GL_TEXTURE_BUFFER: - return 1; - case GL_TEXTURE_2D: - case GL_TEXTURE_CUBE_MAP_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: - case GL_TEXTURE_RECTANGLE_NV: - case GL_TEXTURE_2D_ARRAY_EXT: - case GL_TEXTURE_EXTERNAL_OES: - return 2; - case GL_TEXTURE_3D: - return 3; - default: - assert(0 && "invalid texture target in get_texture_dims()"); - return 1; - } -} - - /** * Given the size of a mipmap image, try to compute the size of the level=0 * mipmap image. @@ -281,32 +251,57 @@ guess_base_level_size(GLenum target, GLuint width, GLuint height, GLuint depth, GLuint level, GLuint *width0, GLuint *height0, GLuint *depth0) { - const GLuint dims = get_texture_dims(target); - assert(width >= 1); assert(height >= 1); assert(depth >= 1); if (level > 0) { - /* Depending on the image's size, we can't always make a guess here */ - if ((dims >= 1 && width == 1) || - (dims >= 2 && height == 1) || - (dims >= 3 && depth == 1)) { - /* we can't determine the image size at level=0 */ - return GL_FALSE; - } + /* Guess the size of the base level. + * Depending on the image's size, we can't always make a guess here. + */ + switch (target) { + case GL_TEXTURE_1D: + case GL_TEXTURE_1D_ARRAY: + width <<= level; + break; - /* grow the image size until we hit level = 0 */ - while (level > 0) { - if (width > 1) - width <<= 1; - if (height > 1) - height <<= 1; - if (depth > 1) - depth <<= 1; - level--; + case GL_TEXTURE_2D: + case GL_TEXTURE_2D_ARRAY: + /* We can't make a good guess here, because the base level dimensions + * can be non-square. + */ + if (width == 1 || height == 1) { + return GL_FALSE; + } + width <<= level; + height <<= level; + break; + + case GL_TEXTURE_CUBE_MAP: + case GL_TEXTURE_CUBE_MAP_ARRAY: + width <<= level; + height <<= level; + break; + + case GL_TEXTURE_3D: + /* We can't make a good guess here, because the base level dimensions + * can be non-cube. + */ + if (width == 1 || height == 1 || depth == 1) { + return GL_FALSE; + } + width <<= level; + height <<= level; + depth <<= level; + break; + + case GL_TEXTURE_RECTANGLE: + break; + + default: + assert(0); } - } + } *width0 = width; *height0 = height;