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meta: Clip src/dest rects in BlitFramebuffer, using the scissor
Fixes piglit's fbo-blit-stretch test on drivers which use the meta path. (i965: should fix Broadwell, but also fixes Sandybridge/Ivybridge/Haswell since this test falls off the blorp path now due to format conversion) V2: Use scissor instead of just mangling the rects, to avoid texcoord rounding problems. (Thanks Marek) V3: Rebase on Eric's CTSI meta changes; re-add _mesa_update_state in the CTSI path so that _mesa_clip_blit sees the correct bounds. Signed-off-by: Chris Forbes <chrisf@ijw.co.nz> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77414 Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com> Tested-by: Anuj Phogat <anuj.phogat@gmail.com>
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2 changed files with 43 additions and 2 deletions
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@ -2783,6 +2783,13 @@ copytexsubimage_using_blit_framebuffer(struct gl_context *ctx, GLuint dims,
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goto out;
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ctx->Meta->Blit.no_ctsi_fallback = true;
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/* Since we've bound a new draw framebuffer, we need to update
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* its derived state -- _Xmin, etc -- for BlitFramebuffer's clipping to
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* be correct.
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*/
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_mesa_update_state(ctx);
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/* We skip the core BlitFramebuffer checks for format consistency, which
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* are too strict for CopyTexImage. We know meta will be fine with format
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* changes.
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@ -33,11 +33,13 @@
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#include "main/enable.h"
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#include "main/enums.h"
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#include "main/fbobject.h"
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#include "main/image.h"
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#include "main/macros.h"
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#include "main/matrix.h"
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#include "main/multisample.h"
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#include "main/objectlabel.h"
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#include "main/readpix.h"
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#include "main/scissor.h"
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#include "main/shaderapi.h"
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#include "main/texobj.h"
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#include "main/texenv.h"
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@ -627,6 +629,15 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx,
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const GLint dstH = abs(dstY1 - dstY0);
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const GLint dstFlipX = (dstX1 - dstX0) / dstW;
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const GLint dstFlipY = (dstY1 - dstY0) / dstH;
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struct {
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GLint srcX0, srcY0, srcX1, srcY1;
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GLint dstX0, dstY0, dstX1, dstY1;
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} clip = {
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srcX0, srcY0, srcX1, srcY1,
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dstX0, dstY0, dstX1, dstY1
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};
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const GLboolean use_glsl_version = ctx->Extensions.ARB_vertex_shader &&
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ctx->Extensions.ARB_fragment_shader;
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@ -636,8 +647,31 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx,
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goto fallback;
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}
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/* only scissor effects blit so save/clear all other relevant state */
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_mesa_meta_begin(ctx, ~MESA_META_SCISSOR);
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/* Clip a copy of the blit coordinates. If these differ from the input
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* coordinates, then we'll set the scissor.
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*/
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if (!_mesa_clip_blit(ctx, &clip.srcX0, &clip.srcY0, &clip.srcX1, &clip.srcY1,
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&clip.dstX0, &clip.dstY0, &clip.dstX1, &clip.dstY1)) {
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/* clipped/scissored everything away */
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return;
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}
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/* Only scissor affects blit, but we're doing to set a custom scissor if
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* necessary anyway, so save/clear state.
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*/
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_mesa_meta_begin(ctx, MESA_META_ALL);
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/* If the clipping earlier changed the destination rect at all, then
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* enable the scissor to clip to it.
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*/
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if (clip.dstX0 != dstX0 || clip.dstY0 != dstY0 ||
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clip.dstX1 != dstX1 || clip.dstY1 != dstY1) {
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_mesa_set_enable(ctx, GL_SCISSOR_TEST, GL_TRUE);
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_mesa_Scissor(MIN2(clip.dstX0, clip.dstX1),
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MIN2(clip.dstY0, clip.dstY1),
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abs(clip.dstX0 - clip.dstX1),
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abs(clip.dstY0 - clip.dstY1));
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}
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/* Try faster, direct texture approach first */
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if (mask & GL_COLOR_BUFFER_BIT) {
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