meta: Clip src/dest rects in BlitFramebuffer, using the scissor

Fixes piglit's fbo-blit-stretch test on drivers which use the meta path.
(i965: should fix Broadwell, but also fixes Sandybridge/Ivybridge/Haswell
since this test falls off the blorp path now due to format conversion)

V2: Use scissor instead of just mangling the rects, to avoid texcoord
rounding problems. (Thanks Marek)

V3: Rebase on Eric's CTSI meta changes; re-add _mesa_update_state in the
CTSI path so that _mesa_clip_blit sees the correct bounds.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=77414
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Tested-by: Anuj Phogat <anuj.phogat@gmail.com>
This commit is contained in:
Chris Forbes 2014-04-16 14:15:27 +12:00
parent 9927180714
commit d1b6f67110
2 changed files with 43 additions and 2 deletions

View file

@ -2783,6 +2783,13 @@ copytexsubimage_using_blit_framebuffer(struct gl_context *ctx, GLuint dims,
goto out;
ctx->Meta->Blit.no_ctsi_fallback = true;
/* Since we've bound a new draw framebuffer, we need to update
* its derived state -- _Xmin, etc -- for BlitFramebuffer's clipping to
* be correct.
*/
_mesa_update_state(ctx);
/* We skip the core BlitFramebuffer checks for format consistency, which
* are too strict for CopyTexImage. We know meta will be fine with format
* changes.

View file

@ -33,11 +33,13 @@
#include "main/enable.h"
#include "main/enums.h"
#include "main/fbobject.h"
#include "main/image.h"
#include "main/macros.h"
#include "main/matrix.h"
#include "main/multisample.h"
#include "main/objectlabel.h"
#include "main/readpix.h"
#include "main/scissor.h"
#include "main/shaderapi.h"
#include "main/texobj.h"
#include "main/texenv.h"
@ -627,6 +629,15 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx,
const GLint dstH = abs(dstY1 - dstY0);
const GLint dstFlipX = (dstX1 - dstX0) / dstW;
const GLint dstFlipY = (dstY1 - dstY0) / dstH;
struct {
GLint srcX0, srcY0, srcX1, srcY1;
GLint dstX0, dstY0, dstX1, dstY1;
} clip = {
srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1
};
const GLboolean use_glsl_version = ctx->Extensions.ARB_vertex_shader &&
ctx->Extensions.ARB_fragment_shader;
@ -636,8 +647,31 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx,
goto fallback;
}
/* only scissor effects blit so save/clear all other relevant state */
_mesa_meta_begin(ctx, ~MESA_META_SCISSOR);
/* Clip a copy of the blit coordinates. If these differ from the input
* coordinates, then we'll set the scissor.
*/
if (!_mesa_clip_blit(ctx, &clip.srcX0, &clip.srcY0, &clip.srcX1, &clip.srcY1,
&clip.dstX0, &clip.dstY0, &clip.dstX1, &clip.dstY1)) {
/* clipped/scissored everything away */
return;
}
/* Only scissor affects blit, but we're doing to set a custom scissor if
* necessary anyway, so save/clear state.
*/
_mesa_meta_begin(ctx, MESA_META_ALL);
/* If the clipping earlier changed the destination rect at all, then
* enable the scissor to clip to it.
*/
if (clip.dstX0 != dstX0 || clip.dstY0 != dstY0 ||
clip.dstX1 != dstX1 || clip.dstY1 != dstY1) {
_mesa_set_enable(ctx, GL_SCISSOR_TEST, GL_TRUE);
_mesa_Scissor(MIN2(clip.dstX0, clip.dstX1),
MIN2(clip.dstY0, clip.dstY1),
abs(clip.dstX0 - clip.dstX1),
abs(clip.dstY0 - clip.dstY1));
}
/* Try faster, direct texture approach first */
if (mask & GL_COLOR_BUFFER_BIT) {