mesa: add DispatchCompute* helpers

These will be used to add KHR_no_error support.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Timothy Arceri 2017-05-15 12:13:01 +10:00
parent 07e14d561c
commit d1894c42ef

View file

@ -243,10 +243,9 @@ valid_dispatch_indirect(struct gl_context *ctx, GLintptr indirect)
return GL_TRUE;
}
void GLAPIENTRY
_mesa_DispatchCompute(GLuint num_groups_x,
GLuint num_groups_y,
GLuint num_groups_z)
static ALWAYS_INLINE void
dispatch_compute(GLuint num_groups_x, GLuint num_groups_y,
GLuint num_groups_z, bool no_error)
{
GET_CURRENT_CONTEXT(ctx);
const GLuint num_groups[3] = { num_groups_x, num_groups_y, num_groups_z };
@ -257,7 +256,7 @@ _mesa_DispatchCompute(GLuint num_groups_x,
_mesa_debug(ctx, "glDispatchCompute(%d, %d, %d)\n",
num_groups_x, num_groups_y, num_groups_z);
if (!validate_DispatchCompute(ctx, num_groups))
if (!no_error && !validate_DispatchCompute(ctx, num_groups))
return;
if (num_groups_x == 0u || num_groups_y == 0u || num_groups_z == 0u)
@ -266,8 +265,16 @@ _mesa_DispatchCompute(GLuint num_groups_x,
ctx->Driver.DispatchCompute(ctx, num_groups);
}
extern void GLAPIENTRY
_mesa_DispatchComputeIndirect(GLintptr indirect)
void GLAPIENTRY
_mesa_DispatchCompute(GLuint num_groups_x,
GLuint num_groups_y,
GLuint num_groups_z)
{
dispatch_compute(num_groups_x, num_groups_y, num_groups_z, false);
}
static ALWAYS_INLINE void
dispatch_compute_indirect(GLintptr indirect, bool no_error)
{
GET_CURRENT_CONTEXT(ctx);
@ -276,16 +283,23 @@ _mesa_DispatchComputeIndirect(GLintptr indirect)
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glDispatchComputeIndirect(%ld)\n", (long) indirect);
if (!valid_dispatch_indirect(ctx, indirect))
if (!no_error && !valid_dispatch_indirect(ctx, indirect))
return;
ctx->Driver.DispatchComputeIndirect(ctx, indirect);
}
void GLAPIENTRY
_mesa_DispatchComputeGroupSizeARB(GLuint num_groups_x, GLuint num_groups_y,
GLuint num_groups_z, GLuint group_size_x,
GLuint group_size_y, GLuint group_size_z)
extern void GLAPIENTRY
_mesa_DispatchComputeIndirect(GLintptr indirect)
{
dispatch_compute_indirect(indirect, false);
}
static ALWAYS_INLINE void
dispatch_compute_group_size(GLuint num_groups_x, GLuint num_groups_y,
GLuint num_groups_z, GLuint group_size_x,
GLuint group_size_y, GLuint group_size_z,
bool no_error)
{
GET_CURRENT_CONTEXT(ctx);
const GLuint num_groups[3] = { num_groups_x, num_groups_y, num_groups_z };
@ -299,7 +313,8 @@ _mesa_DispatchComputeGroupSizeARB(GLuint num_groups_x, GLuint num_groups_y,
num_groups_x, num_groups_y, num_groups_z,
group_size_x, group_size_y, group_size_z);
if (!validate_DispatchComputeGroupSizeARB(ctx, num_groups, group_size))
if (!no_error &&
!validate_DispatchComputeGroupSizeARB(ctx, num_groups, group_size))
return;
if (num_groups_x == 0u || num_groups_y == 0u || num_groups_z == 0u)
@ -307,3 +322,13 @@ _mesa_DispatchComputeGroupSizeARB(GLuint num_groups_x, GLuint num_groups_y,
ctx->Driver.DispatchComputeGroupSize(ctx, num_groups, group_size);
}
void GLAPIENTRY
_mesa_DispatchComputeGroupSizeARB(GLuint num_groups_x, GLuint num_groups_y,
GLuint num_groups_z, GLuint group_size_x,
GLuint group_size_y, GLuint group_size_z)
{
dispatch_compute_group_size(num_groups_x, num_groups_y, num_groups_z,
group_size_x, group_size_y, group_size_z,
false);
}