radeonsi: use MIN2 instead of expanded ?: operator

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Nicolai Hähnle 2016-04-22 12:46:55 -05:00
parent 159f182a57
commit d14d6c3f58

View file

@ -135,7 +135,7 @@ static void si_blit_decompress_depth(struct pipe_context *ctx,
/* The smaller the mipmap level, the less layers there are
* as far as 3D textures are concerned. */
max_layer = util_max_layer(&texture->resource.b.b, level);
checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
checked_last_layer = MIN2(last_layer, max_layer);
for (layer = first_layer; layer <= checked_last_layer; layer++) {
for (sample = first_sample; sample <= last_sample; sample++) {
@ -209,7 +209,7 @@ static void si_blit_decompress_depth_in_place(struct si_context *sctx,
/* The smaller the mipmap level, the less layers there are
* as far as 3D textures are concerned. */
max_layer = util_max_layer(&texture->resource.b.b, level);
checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
checked_last_layer = MIN2(last_layer, max_layer);
for (layer = first_layer; layer <= checked_last_layer; layer++) {
surf_tmpl.u.tex.first_layer = layer;
@ -295,7 +295,7 @@ static void si_blit_decompress_color(struct pipe_context *ctx,
/* The smaller the mipmap level, the less layers there are
* as far as 3D textures are concerned. */
max_layer = util_max_layer(&rtex->resource.b.b, level);
checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
checked_last_layer = MIN2(last_layer, max_layer);
for (layer = first_layer; layer <= checked_last_layer; layer++) {
struct pipe_surface *cbsurf, surf_tmpl;