mesa: remove some color index code

This commit is contained in:
Brian Paul 2010-05-04 21:54:56 -06:00
parent 00b7dcd27a
commit d148e25953

View file

@ -50,10 +50,6 @@
#include "renderbuffer.h"
/* 32-bit color index format. Not a public format. */
#define COLOR_INDEX32 0x424243
/*
* Routines for get/put values in common buffer formats follow.
* Someday add support for arbitrary row stride to make them more
@ -1089,21 +1085,6 @@ _mesa_soft_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
rb->PutMonoValues = put_mono_values_uint;
pixelSize = sizeof(GLuint);
break;
case GL_COLOR_INDEX8_EXT:
case GL_COLOR_INDEX16_EXT:
case COLOR_INDEX32:
rb->Format = MESA_FORMAT_CI8;
rb->DataType = GL_UNSIGNED_BYTE;
rb->GetPointer = get_pointer_ubyte;
rb->GetRow = get_row_ubyte;
rb->GetValues = get_values_ubyte;
rb->PutRow = put_row_ubyte;
rb->PutRowRGB = NULL;
rb->PutMonoRow = put_mono_row_ubyte;
rb->PutValues = put_values_ubyte;
rb->PutMonoValues = put_mono_values_ubyte;
pixelSize = sizeof(GLubyte);
break;
default:
_mesa_problem(ctx, "Bad internalFormat in _mesa_soft_renderbuffer_storage");
return GL_FALSE;