mesa: set SamplersUsed bitmask when parsing ARB fragment programs

This commit is contained in:
Brian 2008-03-12 15:33:41 -06:00
parent 0dd79011b9
commit d1284d3be2

View file

@ -3910,8 +3910,11 @@ _mesa_parse_arb_fragment_program(GLcontext* ctx, GLenum target,
program->Base.NumNativeTexIndirections = ap.Base.NumTexIndirections;
program->Base.InputsRead = ap.Base.InputsRead;
program->Base.OutputsWritten = ap.Base.OutputsWritten;
for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++)
for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) {
program->Base.TexturesUsed[i] = ap.TexturesUsed[i];
if (ap.TexturesUsed[i])
program->Base.SamplersUsed |= (1 << i);
}
program->Base.ShadowSamplers = ap.ShadowSamplers;
program->FogOption = ap.FogOption;
program->UsesKill = ap.UsesKill;