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radv: disable 1d/2d linear optimisation on gfx9.
This causes hangs in some of the CTS tests with a 2d 1536x2 texture. This fixes hangs with: dEQP-VK.pipeline.image.suballocation.sampling_type.combined.iew_type.1d_aray.format.r4g4b4a4_unorm_pack16.count_1.size.512x1_array_of_3 if we reenable it, make sure these don't regress. Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Cc: "17.2" <mesa-stable@lists.freedesktop.org> Signed-off-by: Dave Airlie <airlied@redhat.com>
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1 changed files with 4 additions and 3 deletions
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@ -35,7 +35,7 @@
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#include "util/debug.h"
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#include "util/u_atomic.h"
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static unsigned
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radv_choose_tiling(struct radv_device *Device,
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radv_choose_tiling(struct radv_device *device,
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const struct radv_image_create_info *create_info)
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{
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const VkImageCreateInfo *pCreateInfo = create_info->vk_info;
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@ -46,14 +46,15 @@ radv_choose_tiling(struct radv_device *Device,
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}
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if (!vk_format_is_compressed(pCreateInfo->format) &&
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!vk_format_is_depth_or_stencil(pCreateInfo->format)) {
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!vk_format_is_depth_or_stencil(pCreateInfo->format)
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&& device->physical_device->rad_info.chip_class <= VI) {
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/* this causes hangs in some VK CTS tests on GFX9. */
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/* Textures with a very small height are recommended to be linear. */
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if (pCreateInfo->imageType == VK_IMAGE_TYPE_1D ||
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/* Only very thin and long 2D textures should benefit from
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* linear_aligned. */
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(pCreateInfo->extent.width > 8 && pCreateInfo->extent.height <= 2))
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return RADEON_SURF_MODE_LINEAR_ALIGNED;
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}
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/* MSAA resources must be 2D tiled. */
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