radv: disable 1d/2d linear optimisation on gfx9.

This causes hangs in some of the CTS tests with a 2d
1536x2 texture.

This fixes hangs with:
dEQP-VK.pipeline.image.suballocation.sampling_type.combined.iew_type.1d_aray.format.r4g4b4a4_unorm_pack16.count_1.size.512x1_array_of_3
if we reenable it, make sure these don't regress.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "17.2" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2017-08-22 12:47:09 +10:00
parent b880cd3b59
commit d118ff8765

View file

@ -35,7 +35,7 @@
#include "util/debug.h"
#include "util/u_atomic.h"
static unsigned
radv_choose_tiling(struct radv_device *Device,
radv_choose_tiling(struct radv_device *device,
const struct radv_image_create_info *create_info)
{
const VkImageCreateInfo *pCreateInfo = create_info->vk_info;
@ -46,14 +46,15 @@ radv_choose_tiling(struct radv_device *Device,
}
if (!vk_format_is_compressed(pCreateInfo->format) &&
!vk_format_is_depth_or_stencil(pCreateInfo->format)) {
!vk_format_is_depth_or_stencil(pCreateInfo->format)
&& device->physical_device->rad_info.chip_class <= VI) {
/* this causes hangs in some VK CTS tests on GFX9. */
/* Textures with a very small height are recommended to be linear. */
if (pCreateInfo->imageType == VK_IMAGE_TYPE_1D ||
/* Only very thin and long 2D textures should benefit from
* linear_aligned. */
(pCreateInfo->extent.width > 8 && pCreateInfo->extent.height <= 2))
return RADEON_SURF_MODE_LINEAR_ALIGNED;
}
/* MSAA resources must be 2D tiled. */