st/mesa: don't use cso_context to restore VBs, etc. for PBO glTexSubImage

These cso_context capabilities will be removed.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8180>
This commit is contained in:
Marek Olšák 2020-12-20 02:52:52 -05:00
parent 7c7a6e05f4
commit d107eef04f
2 changed files with 8 additions and 7 deletions

View file

@ -1275,9 +1275,7 @@ try_pbo_upload_common(struct gl_context *ctx,
if (!fs)
return false;
cso_save_state(cso, (CSO_BIT_FRAGMENT_SAMPLER_VIEWS |
CSO_BIT_VERTEX_ELEMENTS |
CSO_BIT_AUX_VERTEX_BUFFER_SLOT |
cso_save_state(cso, (CSO_BIT_VERTEX_ELEMENTS |
CSO_BIT_FRAMEBUFFER |
CSO_BIT_VIEWPORT |
CSO_BIT_BLEND |
@ -1289,7 +1287,6 @@ try_pbo_upload_common(struct gl_context *ctx,
CSO_BIT_MIN_SAMPLES |
CSO_BIT_RENDER_CONDITION |
CSO_BITS_ALL_SHADERS));
cso_save_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT);
cso_set_sample_mask(cso, ~0);
cso_set_min_samples(cso, 1);
@ -1315,7 +1312,7 @@ try_pbo_upload_common(struct gl_context *ctx,
if (sampler_view == NULL)
goto fail;
cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, 1, &sampler_view);
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, &sampler_view);
pipe_sampler_view_reference(&sampler_view, NULL);
}
@ -1351,7 +1348,10 @@ try_pbo_upload_common(struct gl_context *ctx,
fail:
cso_restore_state(cso);
cso_restore_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT);
st->dirty |= ST_NEW_VERTEX_ARRAYS |
ST_NEW_FS_CONSTANTS |
ST_NEW_FS_SAMPLER_VIEWS;
return success;
}

View file

@ -194,6 +194,7 @@ st_pbo_draw(struct st_context *st, const struct st_pbo_addresses *addr,
unsigned surface_width, unsigned surface_height)
{
struct cso_context *cso = st->cso_context;
struct pipe_context *pipe = st->pipe;
/* Setup vertex and geometry shaders */
if (!st->pbo.vs) {
@ -268,7 +269,7 @@ st_pbo_draw(struct st_context *st, const struct st_pbo_addresses *addr,
cb.buffer_offset = 0;
cb.buffer_size = sizeof(addr->constants);
cso_set_constant_buffer(cso, PIPE_SHADER_FRAGMENT, 0, &cb);
pipe->set_constant_buffer(pipe, PIPE_SHADER_FRAGMENT, 0, &cb);
pipe_resource_reference(&cb.buffer, NULL);
}