nir: Initialize workgroup_size in builder_init_simple_shader

It can't be 0 in Vulkan.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24158>
This commit is contained in:
Alyssa Rosenzweig 2023-07-14 10:07:04 -04:00 committed by Marge Bot
parent ce25668d02
commit d0f0afc6a4

View file

@ -50,6 +50,13 @@ nir_builder_init_simple_shader(gl_shader_stage stage,
/* Simple shaders are typically internal, e.g. blit shaders */
b.shader->info.internal = true;
/* Compute shaders on Vulkan require some workgroup size initialized, pick
* a safe default value. This relies on merging workgroups for efficiency.
*/
b.shader->info.workgroup_size[0] = 1;
b.shader->info.workgroup_size[1] = 1;
b.shader->info.workgroup_size[2] = 1;
return b;
}