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i965/fs: Rename fs_generator::prog to shader_prog
This matches backend_visitor, and will allow gl_program to be named prog. Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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2 changed files with 7 additions and 7 deletions
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@ -575,7 +575,7 @@ public:
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void *mem_ctx,
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void *mem_ctx,
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const struct brw_wm_prog_key *key,
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const struct brw_wm_prog_key *key,
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struct brw_wm_prog_data *prog_data,
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struct brw_wm_prog_data *prog_data,
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struct gl_shader_program *prog,
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struct gl_shader_program *shader_prog,
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struct gl_fragment_program *fp,
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struct gl_fragment_program *fp,
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bool runtime_check_aads_emit,
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bool runtime_check_aads_emit,
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bool debug_flag);
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bool debug_flag);
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@ -683,7 +683,7 @@ private:
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const struct brw_wm_prog_key *const key;
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const struct brw_wm_prog_key *const key;
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struct brw_wm_prog_data *prog_data;
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struct brw_wm_prog_data *prog_data;
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struct gl_shader_program *prog;
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struct gl_shader_program * const shader_prog;
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const struct gl_fragment_program *fp;
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const struct gl_fragment_program *fp;
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unsigned dispatch_width; /**< 8 or 16 */
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unsigned dispatch_width; /**< 8 or 16 */
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@ -40,13 +40,13 @@ fs_generator::fs_generator(struct brw_context *brw,
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void *mem_ctx,
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void *mem_ctx,
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const struct brw_wm_prog_key *key,
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const struct brw_wm_prog_key *key,
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struct brw_wm_prog_data *prog_data,
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struct brw_wm_prog_data *prog_data,
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struct gl_shader_program *prog,
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struct gl_shader_program *shader_prog,
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struct gl_fragment_program *fp,
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struct gl_fragment_program *fp,
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bool runtime_check_aads_emit,
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bool runtime_check_aads_emit,
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bool debug_flag)
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bool debug_flag)
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: brw(brw), stage(MESA_SHADER_FRAGMENT), key(key),
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: brw(brw), stage(MESA_SHADER_FRAGMENT), key(key),
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prog_data(prog_data), prog(prog), fp(fp),
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prog_data(prog_data), shader_prog(shader_prog), fp(fp),
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runtime_check_aads_emit(runtime_check_aads_emit),
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runtime_check_aads_emit(runtime_check_aads_emit),
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debug_flag(debug_flag), mem_ctx(mem_ctx)
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debug_flag(debug_flag), mem_ctx(mem_ctx)
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{
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{
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@ -1956,11 +1956,11 @@ fs_generator::generate_code(const cfg_t *cfg)
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int after_size = p->next_insn_offset - start_offset;
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int after_size = p->next_insn_offset - start_offset;
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if (unlikely(debug_flag)) {
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if (unlikely(debug_flag)) {
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if (prog) {
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if (shader_prog) {
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fprintf(stderr,
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fprintf(stderr,
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"Native code for %s fragment shader %d (SIMD%d dispatch):\n",
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"Native code for %s fragment shader %d (SIMD%d dispatch):\n",
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prog->Label ? prog->Label : "unnamed",
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shader_prog->Label ? shader_prog->Label : "unnamed",
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prog->Name, dispatch_width);
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shader_prog->Name, dispatch_width);
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} else if (fp) {
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} else if (fp) {
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fprintf(stderr,
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fprintf(stderr,
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"Native code for fragment program %d (SIMD%d dispatch):\n",
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"Native code for fragment program %d (SIMD%d dispatch):\n",
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