mesa: 80-column wrapping, update comment

This commit is contained in:
Brian Paul 2011-03-19 14:17:41 -06:00 committed by Brian
parent 912c4ec6df
commit d0d767ad4c

View file

@ -214,8 +214,8 @@ _mesa_DisableClientState( GLenum cap )
/**
* Return pointer to current texture unit for setting/getting coordinate
* state.
* Note that we'll set GL_INVALID_OPERATION if the active texture unit is
* higher than the number of supported coordinate units. And we'll return NULL.
* Note that we'll set GL_INVALID_OPERATION and return NULL if the active
* texture unit is higher than the number of supported coordinate units.
*/
static struct gl_texture_unit *
get_texcoord_unit(struct gl_context *ctx)
@ -287,7 +287,8 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
break;
case GL_BLEND:
{
GLbitfield newEnabled = state * ((1 << ctx->Const.MaxDrawBuffers) - 1);
GLbitfield newEnabled =
state * ((1 << ctx->Const.MaxDrawBuffers) - 1);
if (newEnabled != ctx->Color.BlendEnabled) {
FLUSH_VERTICES(ctx, _NEW_COLOR);
ctx->Color.BlendEnabled = newEnabled;
@ -304,7 +305,8 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
{
const GLuint p = cap - GL_CLIP_PLANE0;
if ((ctx->Transform.ClipPlanesEnabled & (1 << p)) == ((GLuint) state << p))
if ((ctx->Transform.ClipPlanesEnabled & (1 << p))
== ((GLuint) state << p))
return;
FLUSH_VERTICES(ctx, _NEW_TRANSFORM);
@ -965,7 +967,8 @@ _mesa_Disable( GLenum cap )
* Enable/disable an indexed state var.
*/
void
_mesa_set_enablei(struct gl_context *ctx, GLenum cap, GLuint index, GLboolean state)
_mesa_set_enablei(struct gl_context *ctx, GLenum cap,
GLuint index, GLboolean state)
{
ASSERT(state == 0 || state == 1);
switch (cap) {
@ -1201,7 +1204,8 @@ _mesa_IsEnabled( GLenum cap )
{
const struct gl_texture_unit *texUnit = get_texcoord_unit(ctx);
if (texUnit) {
return (texUnit->TexGenEnabled & STR_BITS) == STR_BITS ? GL_TRUE : GL_FALSE;
return (texUnit->TexGenEnabled & STR_BITS) == STR_BITS
? GL_TRUE : GL_FALSE;
}
}
#endif
@ -1218,7 +1222,8 @@ _mesa_IsEnabled( GLenum cap )
case GL_INDEX_ARRAY:
return (ctx->Array.ArrayObj->Index.Enabled != 0);
case GL_TEXTURE_COORD_ARRAY:
return (ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled != 0);
return (ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture]
.Enabled != 0);
case GL_EDGE_FLAG_ARRAY:
return (ctx->Array.ArrayObj->EdgeFlag.Enabled != 0);
case GL_FOG_COORDINATE_ARRAY_EXT: