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Revert "st/vdpau: use linear layout for output surfaces"
This reverts commit d180de3532.
This is a radeon specific hack that causes problems on nouveau
when combined with the SHARED flag later. If radeonsi needs a fix
for this, please fix it in the driver.
[chk]
Using linear surfaces for this makes sense because tilling isn't
beneficial and the surfaces can potentially be shared with other GPUs
using the VDPAU OpenGL interop.
[airlied]
I think we need a flag that isn't SHARED/LINEAR that is more
SHARED_OTHER_GPU.
[mareko]
Does radeonsi need PIPE_BIND_VIDEO_DECODE_OUTPUT that it would translate
into linear ?
[mareko]
My only concern is decoding performance. If the decoder works in 64x1
blocks, tiling will hurt. That's the theory. I don't know how the
decoder works.
Cc: 12.0 13.0 <mesa-stable@lists.freedesktop.org>
Acked-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Tested-by: Ilia Mirkin <imirkin@alum.mit.edu>
Tested-by: Nayan Deshmukh <nayan26deshmukh@gmail.com> (I+A)
This commit is contained in:
parent
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commit
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1 changed files with 1 additions and 1 deletions
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@ -82,7 +82,7 @@ vlVdpOutputSurfaceCreate(VdpDevice device,
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res_tmpl.depth0 = 1;
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res_tmpl.array_size = 1;
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res_tmpl.bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET |
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PIPE_BIND_LINEAR | PIPE_BIND_SHARED;
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PIPE_BIND_SHARED;
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res_tmpl.usage = PIPE_USAGE_DEFAULT;
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pipe_mutex_lock(dev->mutex);
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