mesa: hook up memory object multisamples tex(ture)storage api

V2 (Timothy):
 - error check memory == 0 before lookup

Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This commit is contained in:
Andres Rodriguez 2017-07-12 18:45:12 -04:00 committed by Timothy Arceri
parent fc790c50cc
commit d0aac1b0aa
3 changed files with 103 additions and 28 deletions

View file

@ -285,9 +285,24 @@ static void
texstorage_memory_ms(GLuint dims, GLenum target, GLsizei samples,
GLenum internalFormat, GLsizei width, GLsizei height,
GLsizei depth, GLboolean fixedSampleLocations,
GLuint memory, GLuint64 offset)
GLuint memory, GLuint64 offset, const char* func)
{
struct gl_texture_object *texObj;
struct gl_memory_object *memObj;
GET_CURRENT_CONTEXT(ctx);
texObj = _mesa_get_current_tex_object(ctx, target);
if (!texObj)
return;
memObj = lookup_memory_object_err(ctx, memory, func);
if (!memObj)
return;
_mesa_texture_storage_ms_memory(ctx, dims, texObj, memObj, target, samples,
internalFormat, width, height, depth,
fixedSampleLocations, offset, func);
}
/**
@ -321,9 +336,24 @@ static void
texturestorage_memory_ms(GLuint dims, GLuint texture, GLsizei samples,
GLenum internalFormat, GLsizei width, GLsizei height,
GLsizei depth, GLboolean fixedSampleLocations,
GLuint memory, GLuint64 offset)
GLuint memory, GLuint64 offset, const char* func)
{
struct gl_texture_object *texObj;
struct gl_memory_object *memObj;
GET_CURRENT_CONTEXT(ctx);
texObj = _mesa_lookup_texture(ctx, texture);
if (!texObj)
return;
memObj = lookup_memory_object_err(ctx, memory, func);
if (!memObj)
return;
_mesa_texture_storage_ms_memory(ctx, dims, texObj, memObj, texObj->Target,
samples, internalFormat, width, height,
depth, fixedSampleLocations, offset, func);
}
void GLAPIENTRY
@ -350,7 +380,8 @@ _mesa_TexStorageMem2DMultisampleEXT(GLenum target,
GLuint64 offset)
{
texstorage_memory_ms(2, target, samples, internalFormat, width, height, 1,
fixedSampleLocations, memory, offset);
fixedSampleLocations, memory, offset,
"glTexStorageMem2DMultisampleEXT");
}
void GLAPIENTRY
@ -379,7 +410,8 @@ _mesa_TexStorageMem3DMultisampleEXT(GLenum target,
GLuint64 offset)
{
texstorage_memory_ms(3, target, samples, internalFormat, width, height,
depth, fixedSampleLocations, memory, offset);
depth, fixedSampleLocations, memory, offset,
"glTexStorageMem3DMultisampleEXT");
}
void GLAPIENTRY
@ -406,7 +438,8 @@ _mesa_TextureStorageMem2DMultisampleEXT(GLuint texture,
GLuint64 offset)
{
texturestorage_memory_ms(2, texture, samples, internalFormat, width, height,
1, fixedSampleLocations, memory, offset);
1, fixedSampleLocations, memory, offset,
"glTextureStorageMem2DMultisampleEXT");
}
void GLAPIENTRY
@ -435,7 +468,8 @@ _mesa_TextureStorageMem3DMultisampleEXT(GLuint texture,
GLuint64 offset)
{
texturestorage_memory_ms(3, texture, samples, internalFormat, width, height,
depth, fixedSampleLocations, memory, offset);
depth, fixedSampleLocations, memory, offset,
"glTextureStorageMem3DMultisampleEXT");
}
void GLAPIENTRY

View file

@ -5718,11 +5718,13 @@ check_multisample_target(GLuint dims, GLenum target, bool dsa)
static void
texture_image_multisample(struct gl_context *ctx, GLuint dims,
struct gl_texture_object *texObj,
struct gl_memory_object *memObj,
GLenum target, GLsizei samples,
GLint internalformat, GLsizei width,
GLsizei height, GLsizei depth,
GLboolean fixedsamplelocations,
GLboolean immutable, const char *func)
GLboolean immutable, GLuint64 offset,
const char *func)
{
struct gl_texture_image *texImage;
GLboolean sizeOK, dimensionsOK, samplesOK;
@ -5859,14 +5861,25 @@ texture_image_multisample(struct gl_context *ctx, GLuint dims,
samples, fixedsamplelocations);
if (width > 0 && height > 0 && depth > 0) {
if (!ctx->Driver.AllocTextureStorage(ctx, texObj, 1,
width, height, depth)) {
/* tidy up the texture image state. strictly speaking,
* we're allowed to just leave this in whatever state we
* like, but being tidy is good.
*/
_mesa_init_teximage_fields(ctx, texImage,
0, 0, 0, 0, internalformat, texFormat);
if (memObj) {
if (!ctx->Driver.SetTextureStorageForMemoryObject(ctx, texObj,
memObj, 1, width,
height, depth,
offset)) {
_mesa_init_teximage_fields(ctx, texImage, 0, 0, 0, 0,
internalformat, texFormat);
}
} else {
if (!ctx->Driver.AllocTextureStorage(ctx, texObj, 1,
width, height, depth)) {
/* tidy up the texture image state. strictly speaking,
* we're allowed to just leave this in whatever state we
* like, but being tidy is good.
*/
_mesa_init_teximage_fields(ctx, texImage, 0, 0, 0, 0,
internalformat, texFormat);
}
}
}
@ -5893,9 +5906,9 @@ _mesa_TexImage2DMultisample(GLenum target, GLsizei samples,
if (!texObj)
return;
texture_image_multisample(ctx, 2, texObj, target, samples,
texture_image_multisample(ctx, 2, texObj, NULL, target, samples,
internalformat, width, height, 1,
fixedsamplelocations, GL_FALSE,
fixedsamplelocations, GL_FALSE, 0,
"glTexImage2DMultisample");
}
@ -5913,9 +5926,9 @@ _mesa_TexImage3DMultisample(GLenum target, GLsizei samples,
if (!texObj)
return;
texture_image_multisample(ctx, 3, texObj, target, samples,
texture_image_multisample(ctx, 3, texObj, NULL, target, samples,
internalformat, width, height, depth,
fixedsamplelocations, GL_FALSE,
fixedsamplelocations, GL_FALSE, 0,
"glTexImage3DMultisample");
}
@ -5949,9 +5962,9 @@ _mesa_TexStorage2DMultisample(GLenum target, GLsizei samples,
if (!valid_texstorage_ms_parameters(width, height, 1, samples, 2))
return;
texture_image_multisample(ctx, 2, texObj, target, samples,
texture_image_multisample(ctx, 2, texObj, NULL, target, samples,
internalformat, width, height, 1,
fixedsamplelocations, GL_TRUE,
fixedsamplelocations, GL_TRUE, 0,
"glTexStorage2DMultisample");
}
@ -5971,9 +5984,9 @@ _mesa_TexStorage3DMultisample(GLenum target, GLsizei samples,
if (!valid_texstorage_ms_parameters(width, height, depth, samples, 3))
return;
texture_image_multisample(ctx, 3, texObj, target, samples,
texture_image_multisample(ctx, 3, texObj, NULL, target, samples,
internalformat, width, height, depth,
fixedsamplelocations, GL_TRUE,
fixedsamplelocations, GL_TRUE, 0,
"glTexStorage3DMultisample");
}
@ -5994,9 +6007,9 @@ _mesa_TextureStorage2DMultisample(GLuint texture, GLsizei samples,
if (!valid_texstorage_ms_parameters(width, height, 1, samples, 2))
return;
texture_image_multisample(ctx, 2, texObj, texObj->Target, samples,
internalformat, width, height, 1,
fixedsamplelocations, GL_TRUE,
texture_image_multisample(ctx, 2, texObj, NULL, texObj->Target,
samples, internalformat, width, height, 1,
fixedsamplelocations, GL_TRUE, 0,
"glTextureStorage2DMultisample");
}
@ -6018,8 +6031,26 @@ _mesa_TextureStorage3DMultisample(GLuint texture, GLsizei samples,
if (!valid_texstorage_ms_parameters(width, height, depth, samples, 3))
return;
texture_image_multisample(ctx, 3, texObj, texObj->Target, samples,
texture_image_multisample(ctx, 3, texObj, NULL, texObj->Target, samples,
internalformat, width, height, depth,
fixedsamplelocations, GL_TRUE,
fixedsamplelocations, GL_TRUE, 0,
"glTextureStorage3DMultisample");
}
void
_mesa_texture_storage_ms_memory(struct gl_context *ctx, GLuint dims,
struct gl_texture_object *texObj,
struct gl_memory_object *memObj,
GLenum target, GLsizei samples,
GLenum internalFormat, GLsizei width,
GLsizei height, GLsizei depth,
GLboolean fixedSampleLocations,
GLuint64 offset, const char* func)
{
assert(memObj);
texture_image_multisample(ctx, dims, texObj, memObj, target, samples,
internalFormat, width, height, depth,
fixedSampleLocations, GL_TRUE, offset,
func);
}

View file

@ -228,6 +228,16 @@ _mesa_texture_sub_image(struct gl_context *ctx, GLuint dims,
GLenum format, GLenum type, const GLvoid *pixels,
bool dsa);
extern void
_mesa_texture_storage_ms_memory(struct gl_context *ctx, GLuint dims,
struct gl_texture_object *texObj,
struct gl_memory_object *memObj,
GLenum target, GLsizei samples,
GLenum internalFormat, GLsizei width,
GLsizei height, GLsizei depth,
GLboolean fixedSampleLocations,
GLuint64 offset, const char* func);
bool
_mesa_is_cube_map_texture(GLenum target);