mesa: Fix windows build (uint -> GLuint).

This commit is contained in:
José Fonseca 2010-10-29 13:05:31 +01:00
parent bdd8838631
commit d070edd4f0

View file

@ -1470,25 +1470,25 @@ loopback_VertexAttribI1uiv(GLuint index, const GLuint *v)
}
static void GLAPIENTRY
loopback_VertexAttribI4bv(uint index, const GLbyte *v)
loopback_VertexAttribI4bv(GLuint index, const GLbyte *v)
{
ATTRIBI_4I(index, v[0], v[1], v[2], v[3]);
}
static void GLAPIENTRY
loopback_VertexAttribI4sv(uint index, const GLshort *v)
loopback_VertexAttribI4sv(GLuint index, const GLshort *v)
{
ATTRIBI_4I(index, v[0], v[1], v[2], v[3]);
}
static void GLAPIENTRY
loopback_VertexAttribI4ubv(uint index, const GLubyte *v)
loopback_VertexAttribI4ubv(GLuint index, const GLubyte *v)
{
ATTRIBI_4UI(index, v[0], v[1], v[2], v[3]);
}
static void GLAPIENTRY
loopback_VertexAttribI4usv(uint index, const GLushort *v)
loopback_VertexAttribI4usv(GLuint index, const GLushort *v)
{
ATTRIBI_4UI(index, v[0], v[1], v[2], v[3]);
}