Fix several internal problems with generating the list of configs.

This commit is contained in:
Jon Smirl 2005-05-17 00:59:13 +00:00
parent c1082804a8
commit d06da50888
3 changed files with 63 additions and 23 deletions

View file

@ -6,6 +6,7 @@
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
/**
@ -26,6 +27,62 @@ TestScreens(EGLDisplay dpy)
}
}
/**
* Print table of all available configurations.
*/
static void
PrintConfigs(EGLDisplay d)
{
EGLConfig *configs;
EGLint numConfigs, i;
eglGetConfigs(d, NULL, 0, &numConfigs);
configs = malloc(sizeof(*configs) *numConfigs);
eglGetConfigs(d, configs, numConfigs, &numConfigs);
printf("Configurations:\n");
printf(" bf lv d st colorbuffer dp st supported \n");
printf(" id sz l b ro r g b a th cl surfaces \n");
printf("----------------------------------------------\n");
for (i = 0; i < numConfigs; i++) {
EGLint id, size, level;
EGLint red, green, blue, alpha;
EGLint depth, stencil;
EGLint surfaces;
EGLint doubleBuf = 1, stereo = 0;
char surfString[100] = "";
eglGetConfigAttrib(d, configs[i], EGL_CONFIG_ID, &id);
eglGetConfigAttrib(d, configs[i], EGL_BUFFER_SIZE, &size);
eglGetConfigAttrib(d, configs[i], EGL_LEVEL, &level);
eglGetConfigAttrib(d, configs[i], EGL_RED_SIZE, &red);
eglGetConfigAttrib(d, configs[i], EGL_GREEN_SIZE, &green);
eglGetConfigAttrib(d, configs[i], EGL_BLUE_SIZE, &blue);
eglGetConfigAttrib(d, configs[i], EGL_ALPHA_SIZE, &alpha);
eglGetConfigAttrib(d, configs[i], EGL_DEPTH_SIZE, &depth);
eglGetConfigAttrib(d, configs[i], EGL_STENCIL_SIZE, &stencil);
eglGetConfigAttrib(d, configs[i], EGL_SURFACE_TYPE, &surfaces);
if (surfaces & EGL_WINDOW_BIT)
strcat(surfString, "win,");
if (surfaces & EGL_PBUFFER_BIT)
strcat(surfString, "pb,");
if (surfaces & EGL_PIXMAP_BIT)
strcat(surfString, "pix,");
if (strlen(surfString) > 0)
surfString[strlen(surfString) - 1] = 0;
printf("0x%02x %2d %2d %c %c %2d %2d %2d %2d %2d %2d %-12s\n",
id, size, level,
doubleBuf ? 'y' : '.',
stereo ? 'y' : '.',
red, green, blue, alpha,
depth, stencil, surfString);
}
free(configs);
}
int
@ -57,15 +114,7 @@ main(int argc, char *argv[])
printf("EGL version = %d.%d\n", maj, min);
printf("EGL_VENDOR = %s\n", eglQueryString(d, EGL_VENDOR));
eglGetConfigs(d, configs, 10, &numConfigs);
printf("Got %d EGL configs:\n", numConfigs);
for (i = 0; i < numConfigs; i++) {
EGLint id, red, depth;
eglGetConfigAttrib(d, configs[i], EGL_CONFIG_ID, &id);
eglGetConfigAttrib(d, configs[i], EGL_RED_SIZE, &red);
eglGetConfigAttrib(d, configs[i], EGL_DEPTH_SIZE, &depth);
printf("%2d: Red Size = %d Depth Size = %d\n", id, red, depth);
}
PrintConfigs(d);
ctx = eglCreateContext(d, configs[0], EGL_NO_CONTEXT, NULL);
if (ctx == EGL_NO_CONTEXT) {

View file

@ -19,7 +19,7 @@
/**
* Convert an _EGLConfig to a __GLcontextModes object.
*/
void
static void
_eglConfigToContextModesRec(const _EGLConfig *config, __GLcontextModes *mode)
{
memset(mode, 0, sizeof(*mode));
@ -185,6 +185,7 @@ _eglAddConfig(_EGLDisplay *display, const _EGLConfig *config)
if (newConfigs) {
display->Configs = newConfigs;
display->Configs[n] = *config; /* copy struct */
display->Configs[n].Handle = n;
display->NumConfigs++;
return display->Configs + n;
}
@ -633,7 +634,7 @@ _eglFillInConfigs(_EGLConfig * configs,
config->glmode.visualRating = (j == 0) ? GLX_NONE : GLX_SLOW_CONFIG;
_eglSetConfigAttrib(config, EGL_STENCIL_SIZE, stencil_bits[k]);
_eglSetConfigAttrib(config, EGL_DEPTH_SIZE, depth_bits[k]);
_eglSetConfigAttrib(config, EGL_DEPTH_SIZE, depth_bits[i]);
config->glmode.visualType = visType;
config->glmode.renderType = GLX_RGBA_BIT;

View file

@ -109,7 +109,7 @@ fbFillInConfigs(_EGLDisplay *disp, unsigned pixel_bits, unsigned depth_bits,
u_int8_t depth_bits_array[2];
u_int8_t stencil_bits_array[2];
depth_bits_array[0] = depth_bits;
depth_bits_array[0] = 0;
depth_bits_array[1] = depth_bits;
/* Just like with the accumulation buffer, always provide some modes
@ -122,7 +122,7 @@ fbFillInConfigs(_EGLDisplay *disp, unsigned pixel_bits, unsigned depth_bits,
depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 2 : 1;
back_buffer_factor = (have_back_buffer) ? 2 : 1;
num_configs = depth_buffer_factor * back_buffer_factor * 4;
num_configs = depth_buffer_factor * back_buffer_factor * 2;
if (pixel_bits == 16) {
fb_format = GL_RGB;
@ -143,16 +143,6 @@ fbFillInConfigs(_EGLDisplay *disp, unsigned pixel_bits, unsigned depth_bits,
return EGL_FALSE;
}
c = &configs[depth_buffer_factor * back_buffer_factor * 2];
if (!_eglFillInConfigs(c, fb_format, fb_type,
depth_bits_array, stencil_bits_array, depth_buffer_factor,
back_buffer_modes, back_buffer_factor,
GLX_DIRECT_COLOR)) {
fprintf(stderr, "[%s:%u] Error creating FBConfig!\n",
__func__, __LINE__);
return EGL_FALSE;
}
/* Mark the visual as slow if there are "fake" stencil bits.
*/
for (i = 0, c = configs; i < num_configs; i++, c++) {