radv: Hash Wave32 settings in shader key.

Can result in different shaders.

Fixes: 8a86908e9a "radv/gfx10: add Wave32 support for vertex, tessellation and geometry shaders"
Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Bas Nieuwenhuizen 2019-08-04 01:34:19 +02:00
parent ba8d3c362b
commit d062bec48d
2 changed files with 9 additions and 0 deletions

View file

@ -178,6 +178,12 @@ static uint32_t get_hash_flags(struct radv_device *device)
hash_flags |= RADV_HASH_SHADER_NO_NGG;
if (device->instance->perftest_flags & RADV_PERFTEST_SISCHED)
hash_flags |= RADV_HASH_SHADER_SISCHED;
if (device->physical_device->cs_wave_size == 32)
hash_flags |= RADV_HASH_SHADER_CS_WAVE32;
if (device->physical_device->ps_wave_size == 32)
hash_flags |= RADV_HASH_SHADER_PS_WAVE32;
if (device->physical_device->ge_wave_size == 32)
hash_flags |= RADV_HASH_SHADER_GE_WAVE32;
return hash_flags;
}

View file

@ -1423,6 +1423,9 @@ struct radv_shader_module;
#define RADV_HASH_SHADER_SISCHED (1 << 1)
#define RADV_HASH_SHADER_UNSAFE_MATH (1 << 2)
#define RADV_HASH_SHADER_NO_NGG (1 << 3)
#define RADV_HASH_SHADER_CS_WAVE32 (1 << 4)
#define RADV_HASH_SHADER_PS_WAVE32 (1 << 5)
#define RADV_HASH_SHADER_GE_WAVE32 (1 << 6)
void
radv_hash_shaders(unsigned char *hash,