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i965/vec4: Fix dead code elimination for VGRFs of size > 1.
When faced with code such as:
mov vgrf31.0:UD, 960D
mov vgrf31.1:UD, vgrf30.xxxx:UD
The dead code eliminator didn't consider reg_offsets, so it decided that
the second instruction was writing was writing to the same register as
the first one, and eliminated the first one. But they're actually
different registers.
This fixes INTEL_DEBUG=shader_time for vertex shaders. In the above
code, vgrf31.0 represents the offset into the shader_time buffer where
the data should be written, and vgrf31.1 represents the actual time
data. With a completely undefined offset, results were...unexpected.
I think this is probably one of the few cases (maybe only case) where we
generate multiple MOVs to a large VGRF. Normally, we just use them as
texturing results; the other SEND-from-GRF uses a size 1 VGRF.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79029
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
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1 changed files with 2 additions and 1 deletions
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@ -464,7 +464,8 @@ vec4_visitor::dead_code_eliminate()
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}
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if (inst->dst.file == scan_inst->dst.file &&
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inst->dst.reg == scan_inst->dst.reg) {
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inst->dst.reg == scan_inst->dst.reg &&
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inst->dst.reg_offset == scan_inst->dst.reg_offset) {
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int new_writemask = scan_inst->dst.writemask & ~dead_channels;
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progress = try_eliminate_instruction(scan_inst, new_writemask, brw) ||
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