From d0543bfbecda97f4e989fe5a5b48042de585e787 Mon Sep 17 00:00:00 2001 From: Lionel Landwerlin Date: Wed, 24 Aug 2022 17:15:58 +0300 Subject: [PATCH] nir/lower_shader_calls: cleanup shaders a bit more post split Signed-off-by: Lionel Landwerlin Reviewed-by: Konstantin Seurer Part-of: --- src/compiler/nir/nir_lower_shader_calls.c | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/compiler/nir/nir_lower_shader_calls.c b/src/compiler/nir/nir_lower_shader_calls.c index 7fc0ba989e0..8ec5a4b9a3d 100644 --- a/src/compiler/nir/nir_lower_shader_calls.c +++ b/src/compiler/nir/nir_lower_shader_calls.c @@ -1479,12 +1479,16 @@ nir_lower_shader_calls(nir_shader *shader, } replace_resume_with_halt(shader, NULL); + nir_opt_dce(shader); + nir_opt_dead_cf(shader); for (unsigned i = 0; i < num_calls; i++) { nir_instr *resume_instr = lower_resume(resume_shaders[i], i); replace_resume_with_halt(resume_shaders[i], resume_instr); nir_opt_remove_phis(resume_shaders[i]); /* Remove the dummy blocks added by flatten_resume_if_ladder() */ nir_opt_if(resume_shaders[i], nir_opt_if_optimize_phi_true_false); + nir_opt_dce(resume_shaders[i]); + nir_opt_dead_cf(resume_shaders[i]); } for (unsigned i = 0; i < num_calls; i++)