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mesa/main: Update _mesa_new_shader.
Left over from 31dee99e05. It should fix
Clang Windows build.
Trivial.
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@ -80,7 +80,7 @@ extern void
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_mesa_init_shader(struct gl_context *ctx, struct gl_shader *shader);
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extern struct gl_shader *
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_mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type);
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_mesa_new_shader(struct gl_context *ctx, GLuint name, gl_shader_stage type);
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extern void
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_mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh);
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