nvc0: enable ARB_shader_image_load_store on GF100

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
This commit is contained in:
Samuel Pitoiset 2016-04-26 23:23:12 +02:00
parent 362e17a712
commit d04050071d

View file

@ -376,6 +376,9 @@ nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
if (class_3d == NVE4_3D_CLASS || class_3d == NVF0_3D_CLASS)
return NVC0_MAX_IMAGES;
if (class_3d < NVE4_3D_CLASS)
if (shader == PIPE_SHADER_FRAGMENT || shader == PIPE_SHADER_COMPUTE)
return NVC0_MAX_IMAGES;
return 0;
default:
NOUVEAU_ERR("unknown PIPE_SHADER_CAP %d\n", param);