radv: only apply the MRT output NaN fixup to non-meta shaders

We only want this workaround to be applied for game shaders.

Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4163
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9048>
(cherry picked from commit f502bdf1ab)
This commit is contained in:
Samuel Pitoiset 2021-02-15 11:40:45 +01:00 committed by Dylan Baker
parent fe83bea355
commit d03634d438
2 changed files with 3 additions and 2 deletions

View file

@ -1300,7 +1300,7 @@
"description": "radv: only apply the MRT output NaN fixup to non-meta shaders",
"nominated": true,
"nomination_type": 0,
"resolution": 0,
"resolution": 1,
"master_sha": null,
"because_sha": null
},

View file

@ -1330,7 +1330,8 @@ shader_variant_compile(struct radv_device *device,
options->address32_hi = device->physical_device->rad_info.address32_hi;
options->has_ls_vgpr_init_bug = device->physical_device->rad_info.has_ls_vgpr_init_bug;
options->use_ngg_streamout = device->physical_device->use_ngg_streamout;
options->enable_mrt_output_nan_fixup = device->instance->enable_mrt_output_nan_fixup;
options->enable_mrt_output_nan_fixup = module && !module->nir &&
device->instance->enable_mrt_output_nan_fixup;
options->adjust_frag_coord_z = device->adjust_frag_coord_z;
options->debug.func = radv_compiler_debug;
options->debug.private_data = &debug_data;