mesa: add gl_constants::AllowMappedBuffersDuringExecution

for skipping mapped-buffer checking in every GL draw call

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák 2017-05-15 16:30:30 +02:00
parent 50189379fa
commit d02d8ea8b6
2 changed files with 6 additions and 0 deletions

View file

@ -3908,6 +3908,9 @@ struct gl_constants
/** Used as an input for sha1 generation in the on-disk shader cache */
unsigned char *dri_config_options_sha1;
/** When drivers are OK with mapped buffers during draw and other calls. */
bool AllowMappedBuffersDuringExecution;
};

View file

@ -463,6 +463,9 @@ void st_init_limits(struct pipe_screen *screen,
c->SparseBufferPageSize =
screen->get_param(screen, PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE);
c->AllowMappedBuffersDuringExecution =
screen->get_param(screen, PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION);
}