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mesa: use os_file_create_unique()
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com> Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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1 changed files with 4 additions and 5 deletions
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@ -63,6 +63,7 @@
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#include "util/hash_table.h"
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#include "util/mesa-sha1.h"
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#include "util/crc32.h"
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#include "util/os_file.h"
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/**
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* Return mask of GLSL_x flags by examining the MESA_GLSL env var.
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@ -1241,6 +1242,7 @@ link_program(struct gl_context *ctx, struct gl_shader_program *shProg,
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const char *capture_path = _mesa_get_shader_capture_path();
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if (shProg->Name != 0 && shProg->Name != ~0 && capture_path != NULL) {
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/* Find an unused filename. */
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FILE *file = NULL;
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char *filename = NULL;
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for (unsigned i = 0;; i++) {
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if (i) {
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@ -1250,14 +1252,11 @@ link_program(struct gl_context *ctx, struct gl_shader_program *shProg,
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filename = ralloc_asprintf(NULL, "%s/%u.shader_test",
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capture_path, shProg->Name);
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}
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FILE *file = fopen(filename, "r");
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if (!file)
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file = os_file_create_unique(filename, 0644);
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if (file)
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break;
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fclose(file);
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ralloc_free(filename);
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}
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FILE *file = fopen(filename, "w");
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if (file) {
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fprintf(file, "[require]\nGLSL%s >= %u.%02u\n",
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shProg->IsES ? " ES" : "",
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