llvmpipe: Remove redundant alignments.

The lp_rast_shader_inputs' alignment is irrelevant now that it contains
pointers instead of actual data.

Likewise, lp_rast_triangle's size alignment is meaningless.
This commit is contained in:
José Fonseca 2010-07-14 14:53:35 +01:00
parent bed78862d4
commit d023fb3928
2 changed files with 1 additions and 3 deletions

View file

@ -117,7 +117,7 @@ struct lp_rast_plane {
*/
struct lp_rast_triangle {
/* inputs for the shader */
PIPE_ALIGN_VAR(16) struct lp_rast_shader_inputs inputs;
struct lp_rast_shader_inputs inputs;
int step[3][16];

View file

@ -342,8 +342,6 @@ alloc_triangle(struct lp_scene *scene,
unsigned tri_bytes, bytes;
char *inputs;
assert(sizeof(*tri) % 16 == 0);
tri_bytes = align(Offset(struct lp_rast_triangle, plane[nr_planes]), 16);
bytes = tri_bytes + (3 * input_array_sz);