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d3d12: d3d12_create_fence_win32 - Fix double refcount bump
Reviewed-by: Jesse Natalie <jenatali@microsoft.com> Cc: mesa-stable Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26456>
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1 changed files with 3 additions and 4 deletions
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@ -1219,10 +1219,9 @@ d3d12_get_node_mask(struct pipe_screen *pscreen)
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static void
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d3d12_create_fence_win32(struct pipe_screen *pscreen, struct pipe_fence_handle **pfence, void *handle, const void *name, enum pipe_fd_type type)
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{
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d3d12_fence_reference((struct d3d12_fence **)pfence,
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type == PIPE_FD_TYPE_TIMELINE_SEMAPHORE ?
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d3d12_open_fence(d3d12_screen(pscreen), handle, name) :
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nullptr);
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d3d12_fence_reference((struct d3d12_fence **)pfence, nullptr);
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if(type == PIPE_FD_TYPE_TIMELINE_SEMAPHORE)
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*pfence = (struct pipe_fence_handle*) d3d12_open_fence(d3d12_screen(pscreen), handle, name);
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}
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static void
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