d3d12: d3d12_create_fence_win32 - Fix double refcount bump

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26456>
This commit is contained in:
Sil Vilerino 2023-11-21 22:06:08 -05:00 committed by Marge Bot
parent 81c8e89ff8
commit d010364841

View file

@ -1219,10 +1219,9 @@ d3d12_get_node_mask(struct pipe_screen *pscreen)
static void
d3d12_create_fence_win32(struct pipe_screen *pscreen, struct pipe_fence_handle **pfence, void *handle, const void *name, enum pipe_fd_type type)
{
d3d12_fence_reference((struct d3d12_fence **)pfence,
type == PIPE_FD_TYPE_TIMELINE_SEMAPHORE ?
d3d12_open_fence(d3d12_screen(pscreen), handle, name) :
nullptr);
d3d12_fence_reference((struct d3d12_fence **)pfence, nullptr);
if(type == PIPE_FD_TYPE_TIMELINE_SEMAPHORE)
*pfence = (struct pipe_fence_handle*) d3d12_open_fence(d3d12_screen(pscreen), handle, name);
}
static void