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meta: Allocate texture before initializing texture coordinates
tex->Sright and tex->Ttop are initialized during texture allocation. This fixes depth buffer blitting failures in khronos conformance tests when run on desktop GL 3.0. Fixes https://bugs.freedesktop.org/show_bug.cgi?id=59495 Note: This is a candidate for stable branches. Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
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1 changed files with 8 additions and 9 deletions
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@ -1910,6 +1910,14 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx,
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GLuint *tmp = malloc(srcW * srcH * sizeof(GLuint));
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if (tmp) {
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newTex = alloc_texture(depthTex, srcW, srcH, GL_DEPTH_COMPONENT);
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_mesa_ReadPixels(srcX, srcY, srcW, srcH, GL_DEPTH_COMPONENT,
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GL_UNSIGNED_INT, tmp);
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setup_drawpix_texture(ctx, depthTex, newTex, GL_DEPTH_COMPONENT,
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srcW, srcH, GL_DEPTH_COMPONENT,
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GL_UNSIGNED_INT, tmp);
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/* texcoords (after texture allocation!) */
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{
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verts[0].s = 0.0F;
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@ -1928,15 +1936,6 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx,
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if (!blit->DepthFP)
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init_blit_depth_pixels(ctx);
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/* maybe change tex format here */
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newTex = alloc_texture(depthTex, srcW, srcH, GL_DEPTH_COMPONENT);
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_mesa_ReadPixels(srcX, srcY, srcW, srcH,
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GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, tmp);
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setup_drawpix_texture(ctx, depthTex, newTex, GL_DEPTH_COMPONENT, srcW, srcH,
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GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, tmp);
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_mesa_BindProgramARB(GL_FRAGMENT_PROGRAM_ARB, blit->DepthFP);
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_mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_TRUE);
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_mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
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