meta: Allocate texture before initializing texture coordinates

tex->Sright and tex->Ttop are initialized during texture allocation.
This fixes depth buffer blitting failures in khronos conformance tests
when run on desktop GL 3.0.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=59495

Note: This is a candidate for stable branches.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
This commit is contained in:
Anuj Phogat 2013-02-15 11:03:08 -08:00
parent 92a204b493
commit cff862f90d

View file

@ -1910,6 +1910,14 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx,
GLuint *tmp = malloc(srcW * srcH * sizeof(GLuint));
if (tmp) {
newTex = alloc_texture(depthTex, srcW, srcH, GL_DEPTH_COMPONENT);
_mesa_ReadPixels(srcX, srcY, srcW, srcH, GL_DEPTH_COMPONENT,
GL_UNSIGNED_INT, tmp);
setup_drawpix_texture(ctx, depthTex, newTex, GL_DEPTH_COMPONENT,
srcW, srcH, GL_DEPTH_COMPONENT,
GL_UNSIGNED_INT, tmp);
/* texcoords (after texture allocation!) */
{
verts[0].s = 0.0F;
@ -1928,15 +1936,6 @@ _mesa_meta_BlitFramebuffer(struct gl_context *ctx,
if (!blit->DepthFP)
init_blit_depth_pixels(ctx);
/* maybe change tex format here */
newTex = alloc_texture(depthTex, srcW, srcH, GL_DEPTH_COMPONENT);
_mesa_ReadPixels(srcX, srcY, srcW, srcH,
GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, tmp);
setup_drawpix_texture(ctx, depthTex, newTex, GL_DEPTH_COMPONENT, srcW, srcH,
GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, tmp);
_mesa_BindProgramARB(GL_FRAGMENT_PROGRAM_ARB, blit->DepthFP);
_mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_TRUE);
_mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);