radeonsi: skip generic out/in indices without a shader IO index

OpenGL uses at most 32 generic outputs/inputs in any stage, and they always
have a shader IO index and therefore fit into the outputs_written/
inputs_read/kill_outputs fields.

However, Nine uses semantic indices more liberally. We support that
in VS-PS pipelines, except that the optimization of killing outputs
must be skipped.

Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Nicolai Hähnle 2017-05-10 13:26:39 +02:00
parent 7091fe887b
commit cfe6e30f1b
2 changed files with 9 additions and 1 deletions

View file

@ -2293,6 +2293,10 @@ static void si_llvm_export_vs(struct lp_build_tgsi_context *bld_base,
case TGSI_SEMANTIC_EDGEFLAG:
break;
case TGSI_SEMANTIC_GENERIC:
/* don't process indices the function can't handle */
if (semantic_index >= SI_MAX_IO_GENERIC)
break;
/* fall through */
case TGSI_SEMANTIC_CLIPDIST:
if (shader->key.opt.hw_vs.kill_outputs &
(1ull << si_shader_io_get_unique_index(semantic_name, semantic_index)))

View file

@ -2032,8 +2032,12 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
unsigned index = sel->info.input_semantic_index[i];
switch (name) {
case TGSI_SEMANTIC_CLIPDIST:
case TGSI_SEMANTIC_GENERIC:
/* don't process indices the function can't handle */
if (index >= SI_MAX_IO_GENERIC)
break;
/* fall through */
case TGSI_SEMANTIC_CLIPDIST:
sel->inputs_read |=
1llu << si_shader_io_get_unique_index(name, index);
break;