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radeonsi: skip generic out/in indices without a shader IO index
OpenGL uses at most 32 generic outputs/inputs in any stage, and they always have a shader IO index and therefore fit into the outputs_written/ inputs_read/kill_outputs fields. However, Nine uses semantic indices more liberally. We support that in VS-PS pipelines, except that the optimization of killing outputs must be skipped. Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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2 changed files with 9 additions and 1 deletions
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@ -2293,6 +2293,10 @@ static void si_llvm_export_vs(struct lp_build_tgsi_context *bld_base,
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case TGSI_SEMANTIC_EDGEFLAG:
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break;
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case TGSI_SEMANTIC_GENERIC:
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/* don't process indices the function can't handle */
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if (semantic_index >= SI_MAX_IO_GENERIC)
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break;
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/* fall through */
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case TGSI_SEMANTIC_CLIPDIST:
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if (shader->key.opt.hw_vs.kill_outputs &
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(1ull << si_shader_io_get_unique_index(semantic_name, semantic_index)))
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@ -2032,8 +2032,12 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
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unsigned index = sel->info.input_semantic_index[i];
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switch (name) {
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case TGSI_SEMANTIC_CLIPDIST:
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case TGSI_SEMANTIC_GENERIC:
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/* don't process indices the function can't handle */
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if (index >= SI_MAX_IO_GENERIC)
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break;
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/* fall through */
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case TGSI_SEMANTIC_CLIPDIST:
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sel->inputs_read |=
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1llu << si_shader_io_get_unique_index(name, index);
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break;
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