zink: correctly use GENERAL layout for dynamic texture clears

missed this case

Fixes: 622612f67e ("zink: hook up global GENERAL image layouts")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39318>
This commit is contained in:
Mike Blumenkrantz 2026-01-14 13:34:01 -05:00 committed by Marge Bot
parent d19ea686d3
commit cf9c23a5e2

View file

@ -455,7 +455,10 @@ zink_clear_texture_dynamic(struct pipe_context *pctx,
VkRenderingAttachmentInfo att = {0};
att.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO;
att.imageView = surf->image_view;
att.imageLayout = res->aspect & VK_IMAGE_ASPECT_COLOR_BIT ? VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
if (screen->driver_workarounds.general_layout)
att.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
else
att.imageLayout = res->aspect & VK_IMAGE_ASPECT_COLOR_BIT ? VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
att.loadOp = full_clear ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_LOAD;
att.storeOp = VK_ATTACHMENT_STORE_OP_STORE;