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anv/meta: Hardcode smooth texcoord interpolation in blit shaders
Trivial cleanup. No change in behavior. Function argument 'attr_flat', in anv_meta.c:build_nir_vertex_shader(), was always false.
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1 changed files with 3 additions and 4 deletions
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@ -34,7 +34,7 @@
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struct anv_render_pass anv_meta_dummy_renderpass = {0};
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static nir_shader *
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build_nir_vertex_shader(bool attr_flat)
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build_nir_vertex_shader(void)
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{
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nir_builder b;
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@ -61,8 +61,7 @@ build_nir_vertex_shader(bool attr_flat)
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nir_variable *attr_out = nir_variable_create(b.shader, nir_var_shader_out,
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attr_type, "v_attr");
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attr_out->data.location = VARYING_SLOT_VAR0;
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attr_out->data.interpolation = attr_flat ? INTERP_QUALIFIER_FLAT :
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INTERP_QUALIFIER_SMOOTH;
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attr_out->data.interpolation = INTERP_QUALIFIER_SMOOTH;
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nir_copy_var(&b, attr_out, attr_in);
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return b.shader;
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@ -239,7 +238,7 @@ anv_device_init_meta_blit_state(struct anv_device *device)
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* does not dead-code our inputs.
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*/
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struct anv_shader_module vs = {
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.nir = build_nir_vertex_shader(false),
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.nir = build_nir_vertex_shader(),
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};
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struct anv_shader_module fs_1d = {
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