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mesa: add void to save_TextureBarrierNV()
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1 changed files with 1 additions and 1 deletions
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@ -7036,7 +7036,7 @@ save_VertexAttribDivisor(GLuint index, GLuint divisor)
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/* GL_NV_texture_barrier */
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static void
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save_TextureBarrierNV()
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save_TextureBarrierNV(void)
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{
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GET_CURRENT_CONTEXT(ctx);
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ASSERT_OUTSIDE_SAVE_BEGIN_END_AND_FLUSH(ctx);
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