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added comment about glTexImage and renderbuffers
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@ -2246,6 +2246,12 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat,
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width, height, border, format, type, pixels,
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&ctx->Unpack, texObj, texImage);
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/*
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* XXX if this texture image is currently bound to a user-created
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* framebuffer object, we have to invalidate that framebuffer's
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* completeness state.
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*/
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ASSERT(texImage->TexFormat);
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/* state update */
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