llvmpipe: fix crash when not all attachments are populated in a fb

Framebuffers can have NULL attachments since a while. llvmpipe handled
that properly for lp_rast_shade_quads_mask but it seems the change didn't
make it to lp_rast_shade_tile.
This fixes piglit fbo-drawbuffers-none test (though I need to increase
the FB_SIZE from 32 to 256 so the tris cover some tiles fully).
https://bugs.freedesktop.org/show_bug.cgi?id=79421

Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
(cherry picked from commit 576868140b)
This commit is contained in:
Roland Scheidegger 2014-05-30 00:37:17 +02:00 committed by Carl Worth
parent 4d676c5ed2
commit cf08c24750

View file

@ -376,9 +376,15 @@ lp_rast_shade_tile(struct lp_rasterizer_task *task,
/* color buffer */
for (i = 0; i < scene->fb.nr_cbufs; i++){
stride[i] = scene->cbufs[i].stride;
color[i] = lp_rast_get_unswizzled_color_block_pointer(task, i, tile_x + x,
tile_y + y, inputs->layer);
if (scene->fb.cbufs[i]) {
stride[i] = scene->cbufs[i].stride;
color[i] = lp_rast_get_unswizzled_color_block_pointer(task, i, tile_x + x,
tile_y + y, inputs->layer);
}
else {
stride[i] = 0;
color[i] = NULL;
}
}
/* depth buffer */