mesa: split transform feedback buffer into its own struct

This will be used in a following patch to implement interface
query support for TRANSFORM_FEEDBACK_BUFFER.

Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Timothy Arceri 2016-03-10 15:00:00 +11:00
parent 258299d87a
commit cf039a309a
7 changed files with 34 additions and 25 deletions

View file

@ -722,7 +722,7 @@ tfeedback_decl::store(struct gl_context *ctx, struct gl_shader_program *prog,
/* Handle gl_SkipComponents. */
if (this->skip_components) {
info->BufferStride[buffer] += this->skip_components;
info->Buffers[buffer].Stride += this->skip_components;
return true;
}
@ -734,7 +734,7 @@ tfeedback_decl::store(struct gl_context *ctx, struct gl_shader_program *prog,
* and the buffer mode is INTERLEAVED_ATTRIBS_EXT.
*/
if (prog->TransformFeedback.BufferMode == GL_INTERLEAVED_ATTRIBS &&
info->BufferStride[buffer] + this->num_components() >
info->Buffers[buffer].Stride + this->num_components() >
ctx->Const.MaxTransformFeedbackInterleavedComponents) {
linker_error(prog, "The MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS "
"limit has been exceeded.");
@ -752,10 +752,11 @@ tfeedback_decl::store(struct gl_context *ctx, struct gl_shader_program *prog,
info->Outputs[info->NumOutputs].NumComponents = output_size;
info->Outputs[info->NumOutputs].StreamId = stream_id;
info->Outputs[info->NumOutputs].OutputBuffer = buffer;
info->Outputs[info->NumOutputs].DstOffset = info->BufferStride[buffer];
info->Outputs[info->NumOutputs].DstOffset =
info->Buffers[buffer].Stride;
++info->NumOutputs;
info->BufferStride[buffer] += output_size;
info->BufferStream[buffer] = this->stream_id;
info->Buffers[buffer].Stride += output_size;
info->Buffers[buffer].Stream = this->stream_id;
num_components -= output_size;
location++;
location_frac = 0;

View file

@ -69,13 +69,13 @@ gen6_update_sol_surfaces(struct brw_context *brw)
brw, xfb_obj->Buffers[buffer],
&brw->gs.base.surf_offset[surf_index],
linked_xfb_info->Outputs[i].NumComponents,
linked_xfb_info->BufferStride[buffer], buffer_offset);
linked_xfb_info->Buffers[buffer].Stride, buffer_offset);
} else {
brw_update_sol_surface(
brw, xfb_obj->Buffers[buffer],
&brw->ff_gs.surf_offset[surf_index],
linked_xfb_info->Outputs[i].NumComponents,
linked_xfb_info->BufferStride[buffer], buffer_offset);
linked_xfb_info->Buffers[buffer].Stride, buffer_offset);
}
} else {
if (!brw->geometry_program)

View file

@ -70,7 +70,7 @@ upload_3dstate_so_buffers(struct brw_context *brw)
continue;
}
stride = linked_xfb_info->BufferStride[i] * 4;
stride = linked_xfb_info->Buffers[i].Stride * 4;
start = xfb_obj->Offset[i];
assert(start % 4 == 0);

View file

@ -139,13 +139,13 @@ gen8_upload_3dstate_streamout(struct brw_context *brw, bool active,
/* Set buffer pitches; 0 means unbound. */
if (xfb_obj->Buffers[0])
dw3 |= linked_xfb_info->BufferStride[0] * 4;
dw3 |= linked_xfb_info->Buffers[0].Stride * 4;
if (xfb_obj->Buffers[1])
dw3 |= (linked_xfb_info->BufferStride[1] * 4) << 16;
dw3 |= (linked_xfb_info->Buffers[1].Stride * 4) << 16;
if (xfb_obj->Buffers[2])
dw4 |= linked_xfb_info->BufferStride[2] * 4;
dw4 |= linked_xfb_info->Buffers[2].Stride * 4;
if (xfb_obj->Buffers[3])
dw4 |= (linked_xfb_info->BufferStride[3] * 4) << 16;
dw4 |= (linked_xfb_info->Buffers[3].Stride * 4) << 16;
}
BEGIN_BATCH(5);

View file

@ -1644,6 +1644,24 @@ struct gl_transform_feedback_output
};
struct gl_transform_feedback_buffer
{
unsigned Binding;
/**
* Total number of components stored in each buffer. This may be used by
* hardware back-ends to determine the correct stride when interleaving
* multiple transform feedback outputs in the same buffer.
*/
unsigned Stride;
/**
* Which transform feedback stream this buffer binding is associated with.
*/
unsigned Stream;
};
/** Post-link transform feedback info. */
struct gl_transform_feedback_info
{
@ -1661,17 +1679,7 @@ struct gl_transform_feedback_info
struct gl_transform_feedback_varying_info *Varyings;
GLint NumVarying;
/**
* Total number of components stored in each buffer. This may be used by
* hardware back-ends to determine the correct stride when interleaving
* multiple transform feedback outputs in the same buffer.
*/
unsigned BufferStride[MAX_FEEDBACK_BUFFERS];
/**
* Which transform feedback stream this buffer binding is associated with.
*/
unsigned BufferStream[MAX_FEEDBACK_BUFFERS];
struct gl_transform_feedback_buffer Buffers[MAX_FEEDBACK_BUFFERS];
};

View file

@ -356,7 +356,7 @@ _mesa_compute_max_transform_feedback_vertices(struct gl_context *ctx,
for (i = 0; i < ctx->Const.MaxTransformFeedbackBuffers; i++) {
if ((info->ActiveBuffers >> i) & 1) {
unsigned stride = info->BufferStride[i];
unsigned stride = info->Buffers[i].Stride;
unsigned max_for_this_buffer;
/* Skip any inactive buffers, which have a stride of 0. */

View file

@ -6861,7 +6861,7 @@ st_translate_stream_output_info(glsl_to_tgsi_visitor *glsl_to_tgsi,
}
for (i = 0; i < PIPE_MAX_SO_BUFFERS; i++) {
so->stride[i] = info->BufferStride[i];
so->stride[i] = info->Buffers[i].Stride;
}
so->num_outputs = info->NumOutputs;
}