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added FPS calculation
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1 changed files with 16 additions and 1 deletions
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@ -1,4 +1,4 @@
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/* $Id: reflect.c,v 1.3 2000/06/15 14:25:48 brianp Exp $ */
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/* $Id: reflect.c,v 1.4 2000/09/15 16:43:57 brianp Exp $ */
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/*
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* Demo of a reflective, texture-mapped surface with OpenGL.
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@ -54,6 +54,9 @@ static GLfloat spin;
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static GLint Width = 400, Height = 300;
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static GLenum ShowBuffer = GL_NONE;
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/* performance info */
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static GLint T0 = 0;
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static GLint Frames = 0;
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static void make_table( void )
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@ -295,6 +298,18 @@ static void draw_scene( void )
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}
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glutSwapBuffers();
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{
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GLint t = glutGet(GLUT_ELAPSED_TIME);
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Frames++;
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if (t - T0 >= 5000) {
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GLfloat seconds = (t - T0) / 1000.0;
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GLfloat fps = Frames / seconds;
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printf("%d frames in %g seconds = %g FPS\n", Frames, seconds, fps);
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T0 = t;
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Frames = 0;
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}
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}
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}
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