anv,driconf: Add sampler coordinate precision workaround for Dynasty Warriors

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12584
Cc: mesa-stable
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33488>
(cherry picked from commit 4864c0a5fc)
This commit is contained in:
Lionel Landwerlin 2025-02-11 09:20:34 +02:00 committed by Eric Engestrom
parent 35063c7764
commit cef16493a8
2 changed files with 4 additions and 1 deletions

View file

@ -234,7 +234,7 @@
"description": "anv,driconf: Add sampler coordinate precision workaround for Dynasty Warriors",
"nominated": true,
"nomination_type": 1,
"resolution": 0,
"resolution": 1,
"main_sha": null,
"because_sha": null,
"notes": null

View file

@ -1208,6 +1208,9 @@ TODO: document the other workarounds.
<application name="Age of Empires IV" executable="RelicCardinal.exe">
<option name="anv_force_filter_addr_rounding" value="true" />
</application>
<application name="Dynasty Warriors: Origins" executable="DWORIGINS.exe">
<option name="anv_force_filter_addr_rounding" value="true" />
</application>
<!-- Needed to avoid XeSS code paths. -->
<application name="Marvel's Spider-Man Remastered" executable="Spider-Man.exe">
<option name="force_vk_vendor" value="-1" />