From cee8d758bae38d8355094bf7b99dec731fa9c56b Mon Sep 17 00:00:00 2001 From: Kenneth Graunke Date: Sun, 12 Apr 2026 00:51:35 -0700 Subject: [PATCH] anv: Use device->info.has_mesh_shading in key->mesh_input check This is clearer than devinfo->verx10 >= 125. Reviewed-by: Alyssa Rosenzweig Reviewed-by: Lionel Landwerlin Part-of: --- src/intel/vulkan/anv_shader_compile.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/intel/vulkan/anv_shader_compile.c b/src/intel/vulkan/anv_shader_compile.c index d6680ecebe7..0e85b2129c1 100644 --- a/src/intel/vulkan/anv_shader_compile.c +++ b/src/intel/vulkan/anv_shader_compile.c @@ -566,7 +566,7 @@ populate_fs_prog_key(struct brw_fs_prog_key *key, key->mesh_input = (link_stages & VK_SHADER_STAGE_VERTEX_BIT) ? INTEL_NEVER : (link_stages & VK_SHADER_STAGE_MESH_BIT_EXT) ? INTEL_ALWAYS : - pdevice->info.verx10 >= 125 ? INTEL_SOMETIMES : INTEL_NEVER; + pdevice->info.has_mesh_shading ? INTEL_SOMETIMES : INTEL_NEVER; if (state && state->ms) { key->min_sample_shading = state->ms->min_sample_shading;