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added ImageStride field to gl_texture_image
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2 changed files with 6 additions and 2 deletions
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@ -1230,6 +1230,7 @@ struct gl_texture_image
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GLuint Height; /**< = 2^HeightLog2 + 2*Border */
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GLuint Depth; /**< = 2^DepthLog2 + 2*Border */
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GLuint RowStride; /**< == Width unless IsClientData and padded */
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GLuint ImageStride; /**< Stride between images, in texels */
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GLuint Width2; /**< = Width - 2*Border */
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GLuint Height2; /**< = Height - 2*Border */
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GLuint Depth2; /**< = Depth - 2*Border */
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@ -115,6 +115,7 @@ static void PrintTexture(GLcontext *ctx, const struct gl_texture_image *img)
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_mesa_printf("%02x%02x%02x%02x ", data[0], data[1], data[2], data[3]);
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data += (img->RowStride - img->Width) * c;
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}
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/* XXX use img->ImageStride here */
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_mesa_printf("\n");
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}
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#endif
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@ -1038,6 +1039,7 @@ clear_teximage_fields(struct gl_texture_image *img)
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img->Height = 0;
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img->Depth = 0;
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img->RowStride = 0;
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img->ImageStride = 0;
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img->Width2 = 0;
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img->Height2 = 0;
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img->Depth2 = 0;
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@ -1083,6 +1085,7 @@ _mesa_init_teximage_fields(GLcontext *ctx, GLenum target,
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img->Height = height;
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img->Depth = depth;
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img->RowStride = width;
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img->ImageStride = width * height;
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img->Width2 = width - 2 * border; /* == 1 << img->WidthLog2; */
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img->Height2 = height - 2 * border; /* == 1 << img->HeightLog2; */
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img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */
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@ -2003,8 +2006,8 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format,
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GLenum type, GLvoid *pixels )
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{
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const struct gl_texture_unit *texUnit;
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const struct gl_texture_object *texObj;
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const struct gl_texture_image *texImage;
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struct gl_texture_object *texObj;
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struct gl_texture_image *texImage;
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GLint maxLevels = 0;
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GET_CURRENT_CONTEXT(ctx);
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ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
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