mesa: Remove proxy image checks for maximum level.

We've already verified this by _mesa_legal_texture_dimensions() before
this call.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Eric Anholt 2019-05-01 14:01:58 -07:00
parent d88f3392ff
commit ce6dbc0417

View file

@ -423,23 +423,15 @@ get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
switch (target) {
case GL_PROXY_TEXTURE_1D:
if (level >= ctx->Const.MaxTextureLevels)
return NULL;
texIndex = TEXTURE_1D_INDEX;
break;
case GL_PROXY_TEXTURE_2D:
if (level >= ctx->Const.MaxTextureLevels)
return NULL;
texIndex = TEXTURE_2D_INDEX;
break;
case GL_PROXY_TEXTURE_3D:
if (level >= ctx->Const.Max3DTextureLevels)
return NULL;
texIndex = TEXTURE_3D_INDEX;
break;
case GL_PROXY_TEXTURE_CUBE_MAP:
if (level >= ctx->Const.MaxCubeTextureLevels)
return NULL;
texIndex = TEXTURE_CUBE_INDEX;
break;
case GL_PROXY_TEXTURE_RECTANGLE_NV:
@ -448,28 +440,18 @@ get_proxy_tex_image(struct gl_context *ctx, GLenum target, GLint level)
texIndex = TEXTURE_RECT_INDEX;
break;
case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
if (level >= ctx->Const.MaxTextureLevels)
return NULL;
texIndex = TEXTURE_1D_ARRAY_INDEX;
break;
case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
if (level >= ctx->Const.MaxTextureLevels)
return NULL;
texIndex = TEXTURE_2D_ARRAY_INDEX;
break;
case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY:
if (level >= ctx->Const.MaxCubeTextureLevels)
return NULL;
texIndex = TEXTURE_CUBE_ARRAY_INDEX;
break;
case GL_PROXY_TEXTURE_2D_MULTISAMPLE:
if (level > 0)
return 0;
texIndex = TEXTURE_2D_MULTISAMPLE_INDEX;
break;
case GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY:
if (level > 0)
return 0;
texIndex = TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX;
break;
default: