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synced 2026-02-03 10:50:26 +01:00
gallium: in st_draw_vbo() try to detect interleaved arrays in a single VBO.
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8eb85f6f2a
commit
ce40bc2ae0
1 changed files with 149 additions and 27 deletions
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@ -252,36 +252,103 @@ setup_edgeflags(GLcontext *ctx, GLenum primMode, GLint start, GLint count,
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}
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/**
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* Examine the active arrays to determine if we have interleaved
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* vertex arrays living in one VBO.
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*/
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static GLboolean
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is_interleaved_arrays(const struct st_vertex_program *vp,
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const struct gl_client_array **arrays)
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{
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GLuint attr;
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struct gl_buffer_object *firstBufObj = NULL;
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GLint firstStride = -1;
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for (attr = 0; attr < vp->num_inputs; attr++) {
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const GLuint mesaAttr = vp->index_to_input[attr];
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struct gl_buffer_object *bufObj = arrays[mesaAttr]->BufferObj;
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GLsizei stride = arrays[mesaAttr]->StrideB;
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if (!bufObj || !bufObj->Name)
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return GL_FALSE;
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if (!firstBufObj) {
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firstBufObj = bufObj;
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firstStride = stride;
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}
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else if (bufObj != firstBufObj ||
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stride != firstStride) {
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return GL_FALSE;
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}
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}
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return GL_TRUE;
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}
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/**
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* This function gets plugged into the VBO module and is called when
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* we have something to render.
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* Basically, translate the information into the format expected by pipe.
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* Set up for drawing interleaved arrays that all live in one VBO.
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*/
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void
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st_draw_vbo(GLcontext *ctx,
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const struct gl_client_array **arrays,
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const struct _mesa_prim *prims,
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GLuint nr_prims,
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const struct _mesa_index_buffer *ib,
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GLuint min_index,
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GLuint max_index)
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static void
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setup_interleaved_attribs(GLcontext *ctx,
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const struct st_vertex_program *vp,
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const struct gl_client_array **arrays,
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GLuint max_index,
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struct pipe_vertex_buffer *vbuffer,
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struct pipe_vertex_element velements[])
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{
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struct pipe_context *pipe = ctx->st->pipe;
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const struct st_vertex_program *vp;
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const struct pipe_shader_state *vs;
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struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS];
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GLboolean buffer_init = GL_FALSE;
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GLuint attr;
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struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
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/* sanity check for pointer arithmetic below */
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assert(sizeof(arrays[0]->Ptr[0]) == 1);
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/* loop over TGSI shader inputs to determine vertex buffer
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* and attribute info
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*/
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for (attr = 0; attr < vp->num_inputs; attr++) {
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const GLuint mesaAttr = vp->index_to_input[attr];
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struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
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struct st_buffer_object *stobj = st_buffer_object(bufobj);
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GLsizei stride = arrays[mesaAttr]->StrideB;
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st_validate_state(ctx->st);
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assert(stobj->buffer);
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/* must get these after state validation! */
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vp = ctx->st->vp;
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vs = &ctx->st->vp->state;
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/*printf("stobj %u = %p\n", attr, (void*)stobj);*/
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if (!buffer_init) {
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vbuffer->buffer = NULL;
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pipe_reference_buffer(pipe, &vbuffer->buffer, stobj->buffer);
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vbuffer->buffer_offset = (unsigned) arrays[mesaAttr]->Ptr;
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vbuffer->pitch = stride; /* in bytes */
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vbuffer->max_index = max_index;
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buffer_init = GL_TRUE;
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}
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velements[attr].src_offset =
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(unsigned) arrays[mesaAttr]->Ptr - vbuffer->buffer_offset;
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velements[attr].vertex_buffer_index = 0;
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velements[attr].nr_components = arrays[mesaAttr]->Size;
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velements[attr].src_format
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= pipe_vertex_format(arrays[mesaAttr]->Type,
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arrays[mesaAttr]->Size,
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arrays[mesaAttr]->Normalized);
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assert(velements[attr].src_format);
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}
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}
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/**
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* Set up a separate pipe_vertex_buffer and pipe_vertex_element for each
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* vertex attribute.
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*/
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static void
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setup_non_interleaved_attribs(GLcontext *ctx,
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const struct st_vertex_program *vp,
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const struct gl_client_array **arrays,
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GLuint max_index,
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struct pipe_vertex_buffer vbuffer[],
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struct pipe_vertex_element velements[])
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{
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struct pipe_context *pipe = ctx->st->pipe;
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GLuint attr;
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/* loop over TGSI shader inputs to determine vertex buffer
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* and attribute info
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@ -298,6 +365,7 @@ st_draw_vbo(GLcontext *ctx,
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*/
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struct st_buffer_object *stobj = st_buffer_object(bufobj);
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assert(stobj->buffer);
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/*printf("stobj %u = %p\n", attr, (void*) stobj);*/
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vbuffer[attr].buffer = NULL;
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pipe_reference_buffer(pipe, &vbuffer[attr].buffer, stobj->buffer);
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@ -307,6 +375,7 @@ st_draw_vbo(GLcontext *ctx,
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else {
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/* attribute data is in user-space memory, not a VBO */
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uint bytes;
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/*printf("user-space array %d\n", attr);*/
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/* wrap user data */
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if (arrays[mesaAttr]->Ptr) {
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@ -346,27 +415,80 @@ st_draw_vbo(GLcontext *ctx,
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arrays[mesaAttr]->Normalized);
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assert(velements[attr].src_format);
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}
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}
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/**
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* This function gets plugged into the VBO module and is called when
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* we have something to render.
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* Basically, translate the information into the format expected by pipe.
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*/
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void
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st_draw_vbo(GLcontext *ctx,
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const struct gl_client_array **arrays,
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const struct _mesa_prim *prims,
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GLuint nr_prims,
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const struct _mesa_index_buffer *ib,
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GLuint min_index,
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GLuint max_index)
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{
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struct pipe_context *pipe = ctx->st->pipe;
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const struct st_vertex_program *vp;
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const struct pipe_shader_state *vs;
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struct pipe_vertex_buffer vbuffer[PIPE_MAX_SHADER_INPUTS];
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GLuint attr;
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struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
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unsigned num_vbuffers, num_velements;
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/* sanity check for pointer arithmetic below */
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assert(sizeof(arrays[0]->Ptr[0]) == 1);
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st_validate_state(ctx->st);
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/* must get these after state validation! */
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vp = ctx->st->vp;
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vs = &ctx->st->vp->state;
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/*
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* Setup the vbuffer[] and velements[] arrays.
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*/
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if (is_interleaved_arrays(vp, arrays)) {
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/*printf("Draw interleaved\n");*/
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setup_interleaved_attribs(ctx, vp, arrays, max_index,
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vbuffer, velements);
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num_vbuffers = 1;
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num_velements = vp->num_inputs;
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}
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else {
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/*printf("Draw non-interleaved\n");*/
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setup_non_interleaved_attribs(ctx, vp, arrays, max_index,
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vbuffer, velements);
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num_vbuffers = vp->num_inputs;
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num_velements = vp->num_inputs;
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}
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#if 0
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{
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GLuint i;
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for (i = 0; i < vp->num_inputs; i++) {
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for (i = 0; i < num_vbuffers; i++) {
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printf("buffers[%d].pitch = %u\n", i, vbuffer[i].pitch);
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printf("buffers[%d].max_index = %u\n", i, vbuffer[i].max_index);
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printf("buffers[%d].buffer_offset = %u\n", i, vbuffer[i].buffer_offset);
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printf("buffers[%d].buffer = %p\n", i, (void*) vbuffer[i].buffer);
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}
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for (i = 0; i < vp->num_inputs; i++) {
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printf("vlements[%d].src_offset = %u\n", i, velements[i].src_offset);
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for (i = 0; i < num_velements; i++) {
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printf("vlements[%d].vbuffer_index = %u\n", i, velements[i].vertex_buffer_index);
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printf("vlements[%d].src_offset = %u\n", i, velements[i].src_offset);
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printf("vlements[%d].nr_comps = %u\n", i, velements[i].nr_components);
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printf("vlements[%d].format = %s\n", i, pf_name(velements[i].src_format));
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}
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}
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#endif
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pipe->set_vertex_buffers(pipe, vp->num_inputs, vbuffer);
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pipe->set_vertex_elements(pipe, vp->num_inputs, velements);
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pipe->set_vertex_buffers(pipe, num_vbuffers, vbuffer);
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pipe->set_vertex_elements(pipe, num_velements, velements);
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/* do actual drawing */
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if (ib) {
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@ -449,7 +571,7 @@ st_draw_vbo(GLcontext *ctx,
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}
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/* unreference buffers (frees wrapped user-space buffer objects) */
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for (attr = 0; attr < vp->num_inputs; attr++) {
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for (attr = 0; attr < num_vbuffers; attr++) {
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pipe_reference_buffer(pipe, &vbuffer[attr].buffer, NULL);
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assert(!vbuffer[attr].buffer);
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}
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