mesa/teximage: add TEXTURE_CUBE_MAP_ARRAY target for CompressedTexImage3D

From section 8.7, page 179 of OpenGL ES 3.2 spec:

  An INVALID_OPERATION error is generated by CompressedTexImage3D
  if internalformat is one of the the formats in table 8.17 and target
  is not TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY or TEXTURE_3D.

  An INVALID_OPERATION error is generated by CompressedTexImage3D if
  internalformat is TEXTURE_CUBE_MAP_ARRAY and the “Cube Map Array”
  column of table 8.17 is not checked, or if internalformat is
  TEXTURE_3D and the “3D Tex.” column of table 8.17 is not checked.

So far it was only considering TEXTURE_2D_ARRAY as valid target. But as
"Cube Map Array" column is checked for all the cases, in practice we can
consider also TEXTURE_CUBE_MAP_ARRAY.

This fixes KHR-GLES32.core.texture_cube_map_array.etc2_texture

Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
This commit is contained in:
Juan A. Suarez Romero 2017-11-15 16:49:21 +00:00
parent 6236ffeb83
commit ce221cbbcf

View file

@ -1412,8 +1412,26 @@ _mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target,
*
* This should also be applicable for glTexStorage3D(). Other available
* targets for these functions are: TEXTURE_3D and TEXTURE_CUBE_MAP_ARRAY.
*
* Section 8.7, page 179 of OpenGL ES 3.2 adds:
*
* An INVALID_OPERATION error is generated by CompressedTexImage3D
* if internalformat is one of the the formats in table 8.17 and target is
* not TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY or TEXTURE_3D.
*
* An INVALID_OPERATION error is generated by CompressedTexImage3D
* if internalformat is TEXTURE_CUBE_MAP_ARRAY and the Cube Map
* Array column of table 8.17 is not checked, or if internalformat
* is TEXTURE_- 3D and the 3D Tex. column of table 8.17 is not
* checked.
*
* The instances of <internalformat> above should say <target>.
*
* Such table 8.17 has checked "Cube Map Array" column for all the
* cases. So in practice, TEXTURE_CUBE_MAP_ARRAY is now valid for OpenGL ES 3.2
*/
if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx))
if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx) &&
!_mesa_is_gles32(ctx))
return write_error(error, GL_INVALID_OPERATION);
target_can_be_compresed = _mesa_has_texture_cube_map_array(ctx);
break;