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mesa/teximage: add TEXTURE_CUBE_MAP_ARRAY target for CompressedTexImage3D
From section 8.7, page 179 of OpenGL ES 3.2 spec: An INVALID_OPERATION error is generated by CompressedTexImage3D if internalformat is one of the the formats in table 8.17 and target is not TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY or TEXTURE_3D. An INVALID_OPERATION error is generated by CompressedTexImage3D if internalformat is TEXTURE_CUBE_MAP_ARRAY and the “Cube Map Array” column of table 8.17 is not checked, or if internalformat is TEXTURE_3D and the “3D Tex.” column of table 8.17 is not checked. So far it was only considering TEXTURE_2D_ARRAY as valid target. But as "Cube Map Array" column is checked for all the cases, in practice we can consider also TEXTURE_CUBE_MAP_ARRAY. This fixes KHR-GLES32.core.texture_cube_map_array.etc2_texture Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
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1 changed files with 19 additions and 1 deletions
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@ -1412,8 +1412,26 @@ _mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target,
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*
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* This should also be applicable for glTexStorage3D(). Other available
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* targets for these functions are: TEXTURE_3D and TEXTURE_CUBE_MAP_ARRAY.
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*
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* Section 8.7, page 179 of OpenGL ES 3.2 adds:
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*
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* An INVALID_OPERATION error is generated by CompressedTexImage3D
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* if internalformat is one of the the formats in table 8.17 and target is
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* not TEXTURE_2D_ARRAY, TEXTURE_CUBE_MAP_ARRAY or TEXTURE_3D.
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*
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* An INVALID_OPERATION error is generated by CompressedTexImage3D
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* if internalformat is TEXTURE_CUBE_MAP_ARRAY and the “Cube Map
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* Array” column of table 8.17 is not checked, or if internalformat
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* is TEXTURE_- 3D and the “3D Tex.” column of table 8.17 is not
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* checked.
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*
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* The instances of <internalformat> above should say <target>.
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*
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* Such table 8.17 has checked "Cube Map Array" column for all the
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* cases. So in practice, TEXTURE_CUBE_MAP_ARRAY is now valid for OpenGL ES 3.2
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*/
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if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx))
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if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx) &&
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!_mesa_is_gles32(ctx))
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return write_error(error, GL_INVALID_OPERATION);
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target_can_be_compresed = _mesa_has_texture_cube_map_array(ctx);
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break;
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