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vpglsl: build with scons and glew
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parent
0e28e1a72f
commit
ce0ac9006a
3 changed files with 26 additions and 21 deletions
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@ -5,5 +5,6 @@ SConscript([
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'samples/SConscript',
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'trivial/SConscript',
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'vp/SConscript',
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'vpglsl/SConscript',
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'fp/SConscript',
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])
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@ -7,7 +7,7 @@
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TOP = ../..
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include $(TOP)/configs/current
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LIBS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) $(APP_LIB_DEPS)
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LIBS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLEW_LIB) -l$(GLU_LIB) -l$(GL_LIB) $(APP_LIB_DEPS)
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SOURCES = \
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vp-tris.c
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@ -4,7 +4,8 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#define GL_GLEXT_PROTOTYPES
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#include <GL/glew.h>
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#include <GL/glut.h>
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static const char *filename = NULL;
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@ -99,27 +100,29 @@ static void setup_uniforms()
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}
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GLuint loc1f = glGetUniformLocationARB(program, "KernelValue1f");
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GLuint loc2f = glGetUniformLocationARB(program, "KernelValue2f");
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GLuint loc4f = glGetUniformLocationARB(program, "KernelValue4f");
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GLfloat vecKer[] =
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{ 1.0, 0.0, 0.0, 0.25,
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0.0, 1.0, 0.0, 0.25,
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0.0, 0.0, 1.0, 0.25,
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0.0, 0.0, 0.0, 0.25,
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0.5, 0.0, 0.0, 0.35,
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0.0, 0.5, 0.0, 0.35,
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0.0, 0.0, 0.5, 0.35,
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0.0, 0.0, 0.0, 0.35
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};
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if (loc1f >= 0)
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glUniform1fv(loc1f, 16, vecKer);
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{
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GLuint loc1f = glGetUniformLocationARB(program, "KernelValue1f");
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GLuint loc2f = glGetUniformLocationARB(program, "KernelValue2f");
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GLuint loc4f = glGetUniformLocationARB(program, "KernelValue4f");
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GLfloat vecKer[] =
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{ 1.0, 0.0, 0.0, 0.25,
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0.0, 1.0, 0.0, 0.25,
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0.0, 0.0, 1.0, 0.25,
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0.0, 0.0, 0.0, 0.25,
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0.5, 0.0, 0.0, 0.35,
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0.0, 0.5, 0.0, 0.35,
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0.0, 0.0, 0.5, 0.35,
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0.0, 0.0, 0.0, 0.35
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};
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if (loc1f >= 0)
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glUniform1fv(loc1f, 16, vecKer);
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if (loc2f >= 0)
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glUniform2fv(loc2f, 8, vecKer);
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if (loc2f >= 0)
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glUniform2fv(loc2f, 8, vecKer);
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if (loc4f >= 0)
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glUniform4fv(loc4f, 4, vecKer);
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if (loc4f >= 0)
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glUniform4fv(loc4f, 4, vecKer);
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}
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}
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static void prepare_shaders()
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@ -303,6 +306,7 @@ int main( int argc, char *argv[] )
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glutInitWindowSize( 250, 250 );
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glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH );
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glutCreateWindow(argv[0]);
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glewInit();
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glutReshapeFunc( Reshape );
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glutKeyboardFunc( Key );
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glutDisplayFunc( Display );
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